Export by area
Batch API
|
1x
1x
0.5
Draw a rectangle on the map to select the export area.
Drag a file here or click to choose
OSM, PBF, GeoJSON, KML, KMZ, GPX, SHP, ZIP - up to 50 MB
Pick the output format above (GIS, CAD, vector or raster).
The service is in beta. Your own area from the builder is paid from your balance, and so are catalogue maps of places in Russia, Ukraine and Belarus in any format. In return, just a couple of words: did it work out or not?
Open the map builderPDF
Cartographic style selects the layer hierarchy and pattern fills. The colour preset is applied on top.
Export style:
Less detail
Default
More detail
z8Country
z9
z10Region
z11
z12City
Auto
z14District
z15
z16Street
z17
z18Building
Output mode:
Page size
Orientation
Sheet overlap
Kilometres per page
Auto-selection turns off when you move the slider
Pages —
File size —
Time —
Scale —
Coordinate system (advanced)
▾
By default the projection is chosen automatically. Change it only if you need a specific coordinate system.
This format is always in latitude/longitude (WGS 84).
Projection:
EPSG code:
By default accuracy for Russian systems is ~3 m. If you have your own grid file (.gsb), attach it for sub-metre accuracy.
DWG drawing version
The drawing itself does not depend on the version — only the file format changes. Pick an older version if your program refuses to open the file.
Heightmap canvas size
These are the sizes game engines accept for a landscape import directly. A larger canvas means finer relief and a longer render; the elevation source itself does not get finer — its nodes stand about 30 m apart.
Elevation grid form
The numbers are identical in all three forms. XYZ for scripts and for points in Civil 3D, ASCII Grid for ArcGIS, QGIS and Surfer, CSV for Excel and tables. Elevation in metres with one decimal place, 30 m step.
⚙ Data Layers
...
▾
Relief & topography
Additional layers
House Numbers











