FBX 🎮

FBX (Game Engines)

Open Beta
.fbx · application/octet-stream

Export 3D buildings to FBX format for game engines. Supported in Unity, Unreal Engine, Maya, 3ds Max. Y-up coordinate system for game engine compatibility.

Export FBX now ✨ Open Beta — free, no limits

Key Features

Unity/Unreal compatible
Y-up coordinates
Materials by type
Building meshes
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

About FBX Format

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

What Program Opens FBX Files

The following programs and applications can open, edit, and work with FBX (Game Engines) (.fbx) files exported from OSM2CDR:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

Who Uses FBX Maps

🏗
Game development
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Animation
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Visualization
Architectural visualization with real context: a new object among existing buildings.
🗺
Urban simulations
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

How to Export FBX

1
Select area
Draw a rectangle or polygon on the interactive map at osm2cdr
2
Choose FBX
Select FBX (Game Engines) from the list of 127 available export formats
3
Export
Click Export and receive your .fbx file in 1-5 minutes
4
Download
Download the ready FBX file and open it in Unity

How to Open After Export

Popular maps in FBX

Free

Get FBX (Game Engines) map exports

Download professional FBX maps from OpenStreetMap. Instant generation, any area.

Free / export
Export FBX now →

Frequently Asked Questions

Does it work in Unity?
Are materials included?
Where do the building heights come from?
What besides buildings gets into the scene?
At what scale does the model arrive?

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