FBX 🎮

FBX (Game Engines)

Open Beta
.fbx · application/octet-stream

3D 건물을 게임 엔진용 FBX 형식으로 내보냅니다. Unity, Unreal Engine, Maya, 3ds Max에서 지원됩니다. 게임 엔진 호환성을 위한 Y-up 좌표계를 사용합니다.

지금 FBX 내보내기 ✨ 오픈 베타 — 무료, 제한 없음

주요 기능

Unity/Unreal Engine 호환
Y-up 좌표
유형별 머티리얼
건물 메시
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

FBX 형식 소개

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

FBX 파일을 여는 프로그램

다음 프로그램과 애플리케이션으로 OSM2CDR에서 내보낸 FBX (Game Engines)(.fbx) 파일을 열고 편집하고 작업할 수 있습니다:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

FBX 지도 사용자

🏗
게임 개발
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
애니메이션
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
시각화
Architectural visualization with real context: a new object among existing buildings.
🗺
도시 시뮬레이션
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

FBX 내보내기 방법

1
영역 선택
osm2cdr.ru의 인터랙티브 지도에서 사각형 또는 폴리곤을 그리세요
2
FBX 선택
사용 가능한 127가지 내보내기 형식 목록에서 FBX (Game Engines)을(를) 선택하세요
3
내보내기
내보내기를 클릭하면 1~5분 안에 .fbx 파일을 받습니다
4
다운로드
완성된 FBX 파일을 다운로드하여 Unity에서 여세요

내보낸 뒤 여는 방법

FBX 형식의 인기 지도

무료

FBX (Game Engines) 지도 내보내기 받기

OpenStreetMap에서 전문가용 FBX 지도를 다운로드하세요. 즉시 생성, 모든 영역 지원.

무료 / 내보내기
지금 FBX 내보내기 →

자주 묻는 질문

Unity에서 작동하나요?
재질이 포함되나요?
Where do the building heights come from?
What besides buildings gets into the scene?
At what scale does the model arrive?

다른 형식과 비교

관련 형식

함께 자주 내보내는 형식

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