Export 3D buildings to FBX format for game engines. Supported in Unity, Unreal Engine, Maya, 3ds Max. Y-up coordinate system for game engine compatibility.
Key Features

About FBX Format
FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.
The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.
Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.
Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.
What Program Opens FBX Files
The following programs and applications can open, edit, and work with FBX (Game Engines) (.fbx) files exported from OSM2CDR:
Format specifications
- Proprietary format
- 3D coordinates supported
- Lossless (no quality loss)
- Stores feature attributes
- Output: 1 file
- Autodesk FBX 2020. Game-engine-friendly: Unity, Unreal, Maya, 3ds Max. Includes mesh + materials.
Who Uses FBX Maps
How to Export FBX
How to Open After Export
- Unity — drag the .fbx into the Assets folder; in Import Settings check the Scale Factor (the scene is already in meters) and turn on Generate Colliders if you need to walk on the buildings.
- Unreal Engine — Import in the Content Browser; clear Auto Generate Collision if you plan your own collisions, and consider Nanite for dense development.
- Blender (free) — File → Import → FBX; buildings arrive as separate meshes, and from there it is materials, lighting and rendering.
- 3ds Max and Maya — File → Import; the scene is in meters, and if necessary set the System Units, otherwise the model will turn out microscopic.
- If you only need to view it — the built-in Windows "3D Viewer" does not open FBX: download GLB from us, it is viewed by the system viewer and in a browser.
Popular maps in FBX
Get FBX (Game Engines) map exports
Download professional FBX maps from OpenStreetMap. Instant generation, any area.
Frequently Asked Questions
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