glTF 🏠

glTF (GL Transmission Format)

Open Beta
.gltf · model/gltf+json

glTF는 3D 장면과 모델을 위한 최신 개방형 형식입니다. 건물이 텍스처와 재질을 갖춘 3D로 돌출됩니다. 웹 3D(three.js, Babylon.js)와 게임 엔진의 표준입니다.

지금 glTF 내보내기 ✨ 오픈 베타 — 무료, 제한 없음

주요 기능

높이가 적용된 3D 건물
PBR 머티리얼
JSON 형식(사람이 읽기 쉬움)
애니메이션 및 텍스처 지원
Example glTF export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

glTF 형식 소개

glTF 2.0 is the Khronos Group's open standard for delivering three-dimensional scenes: geometry, materials and scene structure are described in JSON, while vertices and faces live in binary buffers. The format was conceived as the JPEG of 3D, and today browser engines, game editors and viewers read it without conversion.

OpenStreetMap maps are exported to glTF when you need a city with volume rather than a picture: to spin a block right in the browser, drop the built-up area into a Unity or Unreal scene, show the surroundings in AR, or assemble the geometric base of a digital twin. From there the model is edited in Blender like any other 3D scene.

The file contains the buildings of the selected area: each house outline is extruded upward to its height from the height and building:levels tags, and when those are missing a sensible value is substituted by building type — a detached house gets about six meters, a garage three, a building with no stated type nine, roughly three floors. Roads, water and greenery do not make it into the 3D scene, and terrain is not taken into account: the buildings stand on a flat base plane added underneath the model. Color is assigned by building type, the material is matte, with no metallic sheen.

Coordinates are converted to local meters with the origin at the center of the area, so the model arrives at real-world scale and right next to the scene origin — no hunting for it and no rescaling. The .gltf file is self-contained: the binary buffers are embedded inside as data URIs, no separate .bin appears alongside. If you need a single compact binary, GLB sits right next to it.

glTF 파일을 여는 프로그램

다음 프로그램과 애플리케이션으로 OSM2CDR에서 내보낸 glTF (GL Transmission Format)(.gltf) 파일을 열고 편집하고 작업할 수 있습니다:

🎲Blender 💻three.js 💻Babylon.js 🎮Unity 🎮Unreal Engine 💻Cesium

Format specifications

glTF 지도 사용자

🏗
웹 3D 시각화
A ready-made scene for three.js and Babylon.js: the built-up area spins right in the browser, with no plugins.
💻
게임 엔진
Importing city buildings into Unity and Unreal as the basis of a level or as background surroundings.
📊
AR/VR 애플리케이션
A lightweight block model for AR scenes and VR walkthroughs — the format is read by mobile and headset engines.
🎨
3D 도시 지도
A volumetric model of a district with real building heights for presentations and city portals.
🗺
디지털 트윈
The geometric base of a digital twin: buildings in meters, with data tied to them later.

glTF 내보내기 방법

1
영역 선택
osm2cdr.ru의 인터랙티브 지도에서 사각형 또는 폴리곤을 그리세요
2
glTF 선택
사용 가능한 127가지 내보내기 형식 목록에서 glTF (GL Transmission Format)을(를) 선택하세요
3
내보내기
내보내기를 클릭하면 1~5분 안에 .gltf 파일을 받습니다
4
다운로드
완성된 glTF 파일을 다운로드하여 Blender에서 여세요

내보낸 뒤 여는 방법

glTF 형식의 인기 지도

무료

glTF (GL Transmission Format) 지도 내보내기 받기

OpenStreetMap에서 전문가용 glTF 지도를 다운로드하세요. 즉시 생성, 모든 영역 지원.

무료 / 내보내기
지금 glTF 내보내기 →

자주 묻는 질문

glTF와 GLB의 차이는 무엇인가요?
브라우저에서 볼 수 있나요?
건물 높이는 어디서 가져오나요?
Can I view it in a browser?
Where do building heights come from?
Do I need separate .bin files next to the .gltf?
At what scale and where is the model placed?
Are there facade textures?

다른 형식과 비교

관련 형식

함께 자주 내보내는 형식

Related Articles