glTF 🏠

glTF (GL Transmission Format)

Open Beta
.gltf · model/gltf+json

glTF is a modern open format for 3D scenes and models. Buildings are extruded to 3D with textures and materials. The standard for web 3D (three.js, Babylon.js) and game engines.

Export glTF now ✨ Open Beta — free, no limits

Key Features

3D buildings with heights
PBR materials
JSON format (human readable)
Animation and texture support
Example glTF export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

About glTF Format

glTF 2.0 is the Khronos Group's open standard for delivering three-dimensional scenes: geometry, materials and scene structure are described in JSON, while vertices and faces live in binary buffers. The format was conceived as the JPEG of 3D, and today browser engines, game editors and viewers read it without conversion.

OpenStreetMap maps are exported to glTF when you need a city with volume rather than a picture: to spin a block right in the browser, drop the built-up area into a Unity or Unreal scene, show the surroundings in AR, or assemble the geometric base of a digital twin. From there the model is edited in Blender like any other 3D scene.

The file contains the buildings of the selected area: each house outline is extruded upward to its height from the height and building:levels tags, and when those are missing a sensible value is substituted by building type — a detached house gets about six meters, a garage three, a building with no stated type nine, roughly three floors. Roads, water and greenery do not make it into the 3D scene, and terrain is not taken into account: the buildings stand on a flat base plane added underneath the model. Color is assigned by building type, the material is matte, with no metallic sheen.

Coordinates are converted to local meters with the origin at the center of the area, so the model arrives at real-world scale and right next to the scene origin — no hunting for it and no rescaling. The .gltf file is self-contained: the binary buffers are embedded inside as data URIs, no separate .bin appears alongside. If you need a single compact binary, GLB sits right next to it.

What Program Opens glTF Files

The following programs and applications can open, edit, and work with glTF (GL Transmission Format) (.gltf) files exported from OSM2CDR:

🎲Blender 💻three.js 💻Babylon.js 🎮Unity 🎮Unreal Engine 💻Cesium

Format specifications

Who Uses glTF Maps

🏗
Web 3D Visualization
A ready-made scene for three.js and Babylon.js: the built-up area spins right in the browser, with no plugins.
💻
Game Engines
Importing city buildings into Unity and Unreal as the basis of a level or as background surroundings.
📊
AR/VR Applications
A lightweight block model for AR scenes and VR walkthroughs — the format is read by mobile and headset engines.
🎨
3D City Maps
A volumetric model of a district with real building heights for presentations and city portals.
🗺
Digital Twin
The geometric base of a digital twin: buildings in meters, with data tied to them later.

How to Export glTF

1
Select area
Draw a rectangle or polygon on the interactive map at osm2cdr
2
Choose glTF
Select glTF (GL Transmission Format) from the list of 127 available export formats
3
Export
Click Export and receive your .gltf file in 1-5 minutes
4
Download
Download the ready glTF file and open it in Blender

How to Open After Export

Popular maps in glTF

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Get glTF (GL Transmission Format) map exports

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Frequently Asked Questions

Which layers are included in the 3D model?
Is terrain relief included?
What's the difference between glTF and GLB?
Can I view it in a browser?
Where do building heights come from?
Do I need separate .bin files next to the .gltf?
At what scale and where is the model placed?
Are there facade textures?

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