USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Export 3D buildings to USD (Pixar) -- the industry standard for VFX and AR. Supports materials, scenes, and object hierarchy. USDZ for Apple AR.

Export USD now ✨ Open Beta — free, no limits

Key Features

USD/USDA/USDZ
PBR materials
Object hierarchy
Z-up axis
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

About USD Format

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

What Program Opens USD Files

The following programs and applications can open, edit, and work with USD/USDZ (Universal Scene Description) (.usda) files exported from OSM2CDR:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Who Uses USD Maps

🏗
VFX and film
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Game engines
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualization
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverse
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

How to Export USD

1
Select area
Draw a rectangle or polygon on the interactive map at osm2cdr
2
Choose USD
Select USD/USDZ (Universal Scene Description) from the list of 127 available export formats
3
Export
Click Export and receive your .usda file in 1-5 minutes
4
Download
Download the ready USD file and open it in Blender

How to Open After Export

Popular maps in USD

Free

Get USD/USDZ (Universal Scene Description) map exports

Download professional USD maps from OpenStreetMap. Instant generation, any area.

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Frequently Asked Questions

Can I open it on iPhone?
Why USD over glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

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