3D 건물을 USD(Pixar)로 내보냅니다 — VFX 및 AR 분야의 업계 표준입니다. 재질, 장면, 객체 계층 구조를 지원합니다. Apple AR용 USDZ를 제공합니다.
주요 기능

USD 형식 소개
USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.
A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.
The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.
The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.
USD 파일을 여는 프로그램
다음 프로그램과 애플리케이션으로 OSM2CDR에서 내보낸 USD/USDZ (Universal Scene Description)(.usda) 파일을 열고 편집하고 작업할 수 있습니다:
Format specifications
- Open standard
- 3D coordinates supported
- Lossless (no quality loss)
- Stores feature attributes
- Output: 1 file
- Universal Scene Description (Pixar / Linux Foundation OpenUSD). Hollywood VFX standard. Opens in Houdini, Maya, Omniverse.
USD 지도 사용자
USD 내보내기 방법
내보낸 뒤 여는 방법
- Blender 3.0 and newer — File → Import → Universal Scene Description; the scene arrives in meters, and the units are worth checking during import.
- Houdini, Maya, Katana — USD is native to them: the file is attached as a stage or a reference, and buildings arrive as separate primitives.
- NVIDIA Omniverse — the scene opens directly and composes with other USD layers; handy when the city goes underneath a project.
- Unreal Engine and Unity — import through the USD plugin; for a game scene the geometry is usually simplified and merged, otherwise you end up with a lot of small objects.
- usdview from OpenUSD — quick viewing and checking of the scene hierarchy without heavy editors.
USD 형식의 인기 지도
USD/USDZ (Universal Scene Description) 지도 내보내기 받기
OpenStreetMap에서 전문가용 USD 지도를 다운로드하세요. 즉시 생성, 모든 영역 지원.
자주 묻는 질문
관련 형식
함께 자주 내보내는 형식
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