Export 3D buildings to USD (Pixar) -- the industry standard for VFX and AR. Supports materials, scenes, and object hierarchy. USDZ for Apple AR.
Key Features

About USD Format
USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.
A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.
The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.
The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.
What Program Opens USD Files
The following programs and applications can open, edit, and work with USD/USDZ (Universal Scene Description) (.usda) files exported from OSM2CDR:
Format specifications
- Open standard
- 3D coordinates supported
- Lossless (no quality loss)
- Stores feature attributes
- Output: 1 file
- Universal Scene Description (Pixar / Linux Foundation OpenUSD). Hollywood VFX standard. Opens in Houdini, Maya, Omniverse.
Who Uses USD Maps
How to Export USD
How to Open After Export
- Blender 3.0 and newer — File → Import → Universal Scene Description; the scene arrives in meters, and the units are worth checking during import.
- Houdini, Maya, Katana — USD is native to them: the file is attached as a stage or a reference, and buildings arrive as separate primitives.
- NVIDIA Omniverse — the scene opens directly and composes with other USD layers; handy when the city goes underneath a project.
- Unreal Engine and Unity — import through the USD plugin; for a game scene the geometry is usually simplified and merged, otherwise you end up with a lot of small objects.
- usdview from OpenUSD — quick viewing and checking of the scene hierarchy without heavy editors.
Popular maps in USD
Get USD/USDZ (Universal Scene Description) map exports
Download professional USD maps from OpenStreetMap. Instant generation, any area.
Frequently Asked Questions
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