3DS 🎬

3DS (Autodesk 3ds Max)

Open Beta
.3ds · application/x-3ds

Export 3D buildings to 3DS -- Autodesk 3ds Max legacy format. Supported by most 3D editors. Limitation: 65535 vertices per object.

Export 3DS now ✨ Open Beta — free, no limits

Key Features

Auto mesh splitting
Y-up orientation
Ground plane
Colored materials
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

About 3DS Format

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

What Program Opens 3DS Files

The following programs and applications can open, edit, and work with 3DS (Autodesk 3ds Max) (.3ds) files exported from OSM2CDR:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Who Uses 3DS Maps

🏗
3D visualization
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Game design
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Architectural visualization
The surrounding built context around a designed object for visualizations and presentations.
🎨
3ds Max import
Direct import into 3ds Max with no converters: the format is native to it.

How to Export 3DS

1
Select area
Draw a rectangle or polygon on the interactive map at osm2cdr
2
Choose 3DS
Select 3DS (Autodesk 3ds Max) from the list of 127 available export formats
3
Export
Click Export and receive your .3ds file in 1-5 minutes
4
Download
Download the ready 3DS file and open it in 3ds Max

How to Open After Export

Popular maps in 3DS

Free

Get 3DS (Autodesk 3ds Max) map exports

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Frequently Asked Questions

Why 65535 vertices?
Should I use FBX instead?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

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