USDZ 📱

USDZ — Apple AR Quick Look (based on Pixar USD)

Open Beta
.usdz · model/vnd.usdz+zip

USDZ is a container format for AR assets from Apple and Pixar (WWDC 2018): an uncompressed ZIP packaging a USD scene together with textures into a single file that an iPhone opens straight from Safari via a rel="ar" link and places a 3D model on the user's table. Our exporter takes the bbox of an OSM area, extrudes buildings to volume by height (from height tags or building:levels × story, otherwise by heuristic) and assembles a USDZ package with PBR materials. Honest about limits: these are static mesh-only models with no animation, color is a solid fill per building type with no photorealistic facade textures, and buildings are hollow shells without interiors. USD generation requires pxr or trimesh under the hood; the practical export ceiling is about 5 km² to stay under the AR Quick Look limit.

Export USDZ now ✨ Open Beta — free, no limits

Key Features

An uncompressed ZIP container with a USD scene and PBR materials — the native Apple AR Quick Look target
3D building extrusion by height: from height tags, else building:levels × 3 m, else a heuristic
Material color by building type (residential, commercial, industrial) in a metallic-roughness model
Opens in Safari/Messages/Mail on iOS and Reality Composer on macOS with no third-party apps
An optional ground plane under buildings for stable AR anchoring
Example USDZ export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

About USDZ Format

USDZ is Apple's way of delivering a three-dimensional model to a user without an app: an uncompressed archive with a USD scene and textures inside, which the iPhone opens straight from Safari and places in front of you through AR Quick Look. The format appeared in 2018 and has since become the "view in augmented reality" standard on iOS.

For a map this is a rare scenario where three dimensions work for the person rather than for beauty: the client opens a link and sees a city block on their desk, turns it with their fingers, looks at it from above. No installation and no explanations are needed.

The file holds the buildings of the selected area, extruded into volume by height, with a color material by type of development and an optional ground plane underneath. No animation, no facade textures and no interiors: these are static LOD1 shells. The practical ceiling is about 5 km²; beyond that the file becomes too heavy for Quick Look.

What Program Opens USDZ Files

The following programs and applications can open, edit, and work with USDZ — Apple AR Quick Look (based on Pixar USD) (.usdz) files exported from OSM2CDR:

💻Apple AR Quick Look (iOS Safari) 💻Reality Composer 💻Reality Converter 🎲Blender 💻Pixar usdview

Format specifications

Who Uses USDZ Maps

🏗
An AR tour of a city center: open a block in Safari on iPhone and place a district miniature on the table
A link on a website opens a city block in augmented reality right in Safari, with no apps to install.
💻
Urban-planning presentations — a client views contextual massing in AR with no app installs
Showing a project to a client: the surrounding development appears on the meeting room table in a couple of taps.
📊
Educational geography: show students a district in augmented reality on an iPad
A geography or urban studies class where a district is examined through an iPad camera.
🎨
A route or area preview before a visit, right in iOS Safari via a View in AR link
A quick preview of an area before a trip — the model opens straight from the browser on a phone.

How to Export USDZ

1
Select area
Draw a rectangle or polygon on the interactive map at osm2cdr
2
Choose USDZ
Select USDZ — Apple AR Quick Look (based on Pixar USD) from the list of 127 available export formats
3
Export
Click Export and receive your .usdz file in 1-5 minutes
4
Download
Download the ready USDZ file and open it in Apple AR Quick Look (iOS Safari)

How to Open After Export

Popular maps in USDZ

Free

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Frequently Asked Questions

Can I open USDZ without an Apple device?
Are there animations and facade textures?
Why is export area-limited?
How is USDZ different from glTF?
Where does the building height come from?
Is the model tied to a real location?

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