Download Pohnpei map in FBX format

A map built from OpenStreetMap data, ready to download

Customize the map

Open this place's area in the constructor and adjust everything to your needs

Open in constructor →

Map passport

Area24 318 km²
Buildings1 490
Roads347 km
Points of interest226

What this map contains by default

This is how the map is built as-is — every setting can be changed in the constructor.

FormatFBX .fbx
LayersRoads, Water, Greenery change
Stylestandard change
Detailauto change
House numbersnot visible at this scale change
Points of interestnot visible at this scale change
Coordinate systemWGS 84 (auto) change
Sheet sizeauto change
Relief & gridoff change

About FBX

Map of Pohnpei in FBX — an export of real OpenStreetMap data for the selected area.

Export 3D buildings to FBX format for game engines. Supported in Unity, Unreal Engine, Maya, 3ds Max. Y-up coordinate system for game engine compatibility.

Which layers are in the file

The set of layers depends on the selected area.

What this file will not contain

In FBX for Pohnpei the following will not travel: 347 km of roads, 7 water features, 284 km² of green areas, 226 points of interest — the format prints solid volumes extruded from building outlines, and other layers are not part of the model.

File size

The expected size of the FBX file for Pohnpei is about 30 KB; the exact size depends on the chosen layers and area.

Coordinate systems

WGS 84 (EPSG:4326), selectable in the wizard

Units

Meters (projected in the chosen coordinate system)

Category3D
File extension.fbx
TierOpen Beta

How many times FBX was built in the last 90 days

Pohnpei
0
Federated States of Micronesia
0
Whole site
140
Median file size
5.9 MB
Median build time
3.6 s

Medians are based on all builds on the site

How to use FBX for Pohnpei

  1. Unity — drag the .fbx into the Assets folder; in Import Settings check the Scale Factor (the scene is already in meters) and turn on Generate Colliders if you need to walk on the buildings.
  2. Unreal Engine — Import in the Content Browser; clear Auto Generate Collision if you plan your own collisions, and consider Nanite for dense development.
  3. Blender (free) — File → Import → FBX; buildings arrive as separate meshes, and from there it is materials, lighting and rendering.

Programs that open FBX

UnityUnreal EngineMaya3ds MaxBlenderCinema 4D

FAQ: FBX for Pohnpei

Does it work in Unity?

Yes, the FBX file imports into Unity, Unreal Engine, and other game engines.

Are materials included?

Yes, buildings are grouped by type with different materials (residential, commercial, industrial).

Where do the building heights come from?

From OpenStreetMap tags: first height, and if it is missing, building:levels multiplied by 3 meters. When neither is there, a neutral default of about 9 meters is applied so the building does not end up a flat slab.

What besides buildings gets into the scene?

Nothing: roads, water, greenery and boundaries are not included in the 3D model. Optionally a flat base is added under the buildings — there is no terrain relief in the file.

At what scale does the model arrive?

In meters, with the origin at the center of the selected area and the Y axis up. This is the expected orientation for Unity and Unreal, so the model drops into the scene with no recalculation.

Other formats for Pohnpei

All 128 formats for Pohnpei →

FBX for nearby places

Maps other customers made in this format (FBX)

Moskovskiy

7 166 km² · 8 layers

Boraldai

6.1 km² · 55 layers

Reutov

0.41 km² · 179 layers

All formats for Pohnpei