Download Ukraine map in Alembic format
A map built from OpenStreetMap data, ready to download
Customize the map
Open this place's area in the constructor and adjust everything to your needs
Open in constructor →Map passport
What this map contains by default
This is how the map is built as-is — every setting can be changed in the constructor.
About Alembic
Map of Ukraine in Alembic — an export of real OpenStreetMap data for the selected area.
Export 3D buildings to Alembic (.abc) -- the industry standard for VFX and film. Optimized for large scenes with millions of polygons. Used in Houdini, Maya, Blender.
Which layers are in the file
The set of layers depends on the selected area.
What this file will not contain
In Alembic for Ukraine the following will not travel: 5 445 water features — the format prints solid volumes extruded from building outlines, and other layers are not part of the model.
File size
The expected size of the Alembic file for Ukraine is about 365 KB; the exact size depends on the chosen layers and area.
Coordinate systems
WGS 84 (EPSG:4326), selectable in the wizard
Units
Meters (projected in the chosen coordinate system)
| Category | 3D |
| File extension | .abc |
| Tier | Open Beta |
How to use Alembic for Ukraine
- Blender — File → Import → Alembic (.abc); the scene arrives as a set of meshes, which are convenient to gather into a collection right away.
- Houdini — a File or Alembic node in the geometry context; from there the buildings can be split into groups and fed into your own procedures.
- Maya — Cache → Alembic Cache → Import Alembic; for large scenes choose the import as gpuCache so the viewport does not sag.
Programs that open Alembic
FAQ: Alembic for Ukraine
Is it suitable for animation?
Yes, Alembic was designed for animation and VFX. Static geometry is also supported.
Can I open it in Blender?
Yes, Blender supports Alembic import via File > Import > Alembic.
Is there animation in the file?
No. This is static geometry written on a single frame — Alembic is simply used as an exchange container. You will animate the camera and the objects in your own package.
How is the archive structured?
Every building is a separate polygonal mesh inside one archive, plus a flat base under the scene. That split lets you select and process buildings individually.
What coordinates does the scene arrive in?
In meters, centered on the middle of the selected area. There is no geographic referencing in the file — if you need coordinates, take GIS formats.
