Map of Gabil in USD format
A map built from OpenStreetMap data, ready to download
Customize the map
Open this place's area in the constructor and adjust everything to your needs
Open in constructor →Map passport
What this map contains by default
This is how the map is built as-is — every setting can be changed in the constructor.
About USD
Map of Gabil in USD — an export of real OpenStreetMap data for the selected area.
Export 3D buildings to USD (Pixar) -- the industry standard for VFX and AR. Supports materials, scenes, and object hierarchy. USDZ for Apple AR.
Which layers are in the file
The set of layers depends on the selected area.
What this file will not contain
In USD for Gabil the following will not travel: 8.0 km of roads — the format prints solid volumes extruded from building outlines, and other layers are not part of the model.
File size
The expected size of the USD file for Gabil is about 26 KB; the exact size depends on the chosen layers and area.
Coordinate systems
WGS 84 (EPSG:4326), selectable in the wizard
Units
Meters (projected in the chosen coordinate system)
| Category | 3D |
| File extension | .usda |
| Tier | Open Beta |
How to use USD for Gabil
- Blender 3.0 and newer — File → Import → Universal Scene Description; the scene arrives in meters, and the units are worth checking during import.
- Houdini, Maya, Katana — USD is native to them: the file is attached as a stage or a reference, and buildings arrive as separate primitives.
- NVIDIA Omniverse — the scene opens directly and composes with other USD layers; handy when the city goes underneath a project.
Programs that open USD
FAQ: USD for Gabil
Can I open it on iPhone?
Yes, USDZ files open in AR on iPhone/iPad via Safari or Files app.
Why USD over glTF?
USD supports complex scenes, variations, and animation. glTF is lighter for web.
USDA or USDZ — which one should I download?
By default a text .usda is returned: it can be inspected in an editor and is understood by every USD tool. For augmented reality on an iPhone take the separate USDZ format — it is the same USD packed into a single file.
Where does the building height come from?
From the height tag, if it is there. Next — the number of floors in building:levels at 3 meters each, then a typical height for that type of development, and as a last resort 9 meters. Roofs are flat: this is an LOD1 model, not architectural detail.
How large an area can I take?
Up to 1500 km². The service does not accept more and says so right away rather than after half an hour of rendering: extruding development over a large area gives millions of polygons.
