USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Exporta edifícios 3D para USD (Pixar) — o padrão da indústria para VFX e RA. Suporta materiais, cenas e hierarquia de objetos. USDZ para RA da Apple.

Exportar USD agora ✨ Beta Aberta — gratuito, sem limites

Principais características

USD/USDA/USDZ
Materiais PBR
Hierarquia de objetos
Eixo Z para cima
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Sobre o formato USD

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Que programa abre ficheiros USD

Os seguintes programas e aplicações podem abrir, editar e trabalhar com ficheiros USD/USDZ (Universal Scene Description) (.usda) exportados do OSM2CDR:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Quem utiliza mapas USD

🏗
VFX e cinema
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
RA da Apple
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Motores de jogo
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualização
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverso
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Como exportar para USD

1
Selecionar área
Desenhe um retângulo ou polígono no mapa interativo em osm2cdr.ru
2
Escolher USD
Selecione USD/USDZ (Universal Scene Description) na lista de 127 formatos de exportação disponíveis
3
Exportar
Clique em Exportar e receba o seu ficheiro .usda em 1-5 minutos
4
Descarregar
Descarregue o ficheiro USD pronto e abra-o no Blender

Como abrir depois da exportação

Mapas populares em USD

Free

Obtenha exportações de mapas em USD/USDZ (Universal Scene Description)

Descarregue mapas profissionais em USD a partir do OpenStreetMap. Geração instantânea, qualquer área.

Gratuito / exportação
Exportar USD agora →

Perguntas frequentes

Posso abri-lo no iPhone?
Porquê USD em vez de glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

Formatos relacionados

Frequentemente exportados em conjunto

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