Download Kimiro A map in USDZ format
A map built from OpenStreetMap data, ready to download
Customize the map
Open this place's area in the constructor and adjust everything to your needs
Open in constructor →Map passport
What this map contains by default
This is how the map is built as-is — every setting can be changed in the constructor.
.usdzAbout USDZ
Map of Kimiro A in USDZ: 694 buildings — in the WGS 84 coordinate system, units are meters.
Which layers are in the file
This file for the selected area contains:
- Buildings
Geometry by layer
- Buildings — solid volumes extruded from building outlines
What the file carries
The USDZ file for Kimiro A: features come as a single stream, without named layers, OpenStreetMap tags are not kept — geometry and styling remain, object heights are carried.
What this file will not contain
In USDZ for Kimiro A the following will not travel: 17 km of roads, 8 points of interest — the format prints solid volumes extruded from building outlines, and other layers are not part of the model.
File size
The expected size of the USDZ file for Kimiro A is about 525 KB; the exact size depends on the chosen layers and area.
Coordinate systems
WGS 84 (EPSG:4326), selectable in the wizard
Units
Meters (projected in the chosen coordinate system)
| Category | GIS |
| File extension | .usdz |
| Tier | Open Beta |
How to use USDZ for Kimiro A
- iPhone or iPad — send the file to yourself in Messages or by email and tap it: Quick Look will open the model and offer to place it in the room.
- Your own site — a link like <a rel="ar" href="map.usdz"><img src="preview.jpg"></a>; it matters that the server serves the file with the model/vnd.usdz+zip type.
- macOS — Finder shows a preview with the space bar, while Reality Composer and Reality Converter open the model for edits and conversion.
Programs that open USDZ
FAQ: USDZ for Kimiro A
Can I open USDZ without an Apple device?
On iPhone/iPad — Safari Quick Look automatically; on macOS — Finder. On Windows/Linux — Pixar's usdview or three.js online viewers. Native USDZ preview outside the Apple ecosystem is weaker than for glTF.
Are there animations and facade textures?
No. Models are static, mesh-only, with no animation (that needs UsdSkel rigging absent from OSM). Color is a solid fill per building type, with no photorealistic textures. Buildings are hollow shells without interiors.
Why is export area-limited?
AR Quick Look recommends files up to ~25 MB and dislikes models heavier than ~200 MB. Extruding a whole metropolis exceeds the limit, so the practical ceiling is about 5 km².
How is USDZ different from glTF?
USDZ is a zipped USD optimized for Apple AR Quick Look (mmap-friendly, single file). glTF is the cross-platform Khronos standard for web/AR/VR. For out-of-the-box iOS AR, USDZ is more convenient.
Where does the building height come from?
From the height tag, if it is set in OpenStreetMap. Otherwise — the number of floors in building:levels at 3 meters each, then a typical height for that type of development, and as a last resort 9 meters.
