Map of Sangombe in FBX format

A map built from OpenStreetMap data, ready to download

Customize the map

Open this place's area in the constructor and adjust everything to your needs

Open in constructor →

Map passport

Area1.9 km²
Buildings158
Roads38 km

What this map contains by default

This is how the map is built as-is — every setting can be changed in the constructor.

FormatFBX .fbx
LayersRoads, Buildings, Water change
Stylestandard change
Detailauto change
House numbersoff — can be enabled in the editor change
Points of interestall but cafés, shops and services — the editor adds those change
Coordinate systemWGS 84 (auto) change
Sheet sizeauto change
Relief & gridoff change

About FBX

Map of Sangombe in FBX: 158 buildings — in the WGS 84 coordinate system, units are meters.

Which layers are in the file

This file for the selected area contains:

Geometry by layer

What the file carries

The FBX file for Sangombe: features come as a single stream, without named layers, OpenStreetMap tags are not kept — geometry and styling remain, object heights are carried.

What this file will not contain

In FBX for Sangombe the following will not travel: 38 km of roads, 1 water features — the format prints solid volumes extruded from building outlines, and other layers are not part of the model.

File size

The expected size of the FBX file for Sangombe is about 39 KB; the exact size depends on the chosen layers and area.

Coordinate systems

WGS 84 (EPSG:4326), selectable in the wizard

Units

Meters (projected in the chosen coordinate system)

Category3D
File extension.fbx
TierOpen Beta

How to use FBX for Sangombe

  1. Unity — drag the .fbx into the Assets folder; in Import Settings check the Scale Factor (the scene is already in meters) and turn on Generate Colliders if you need to walk on the buildings.
  2. Unreal Engine — Import in the Content Browser; clear Auto Generate Collision if you plan your own collisions, and consider Nanite for dense development.
  3. Blender (free) — File → Import → FBX; buildings arrive as separate meshes, and from there it is materials, lighting and rendering.

Programs that open FBX

UnityUnreal EngineMaya3ds MaxBlenderCinema 4D

FAQ: FBX for Sangombe

Does it work in Unity?

Yes, the FBX file imports into Unity, Unreal Engine, and other game engines.

Are materials included?

Yes, buildings are grouped by type with different materials (residential, commercial, industrial).

Where do the building heights come from?

From OpenStreetMap tags: first height, and if it is missing, building:levels multiplied by 3 meters. When neither is there, a neutral default of about 9 meters is applied so the building does not end up a flat slab.

What besides buildings gets into the scene?

Nothing: roads, water, greenery and boundaries are not included in the 3D model. Optionally a flat base is added under the buildings — there is no terrain relief in the file.

At what scale does the model arrive?

In meters, with the origin at the center of the selected area and the Y axis up. This is the expected orientation for Unity and Unreal, so the model drops into the scene with no recalculation.

Other formats for Sangombe

All 128 formats for Sangombe →

FBX for nearby places

All formats for Sangombe