USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

将三维建筑导出为 USD(Pixar)——视觉特效和 AR 的行业标准。支持材质、场景和对象层级。USDZ 用于 Apple AR。

立即导出 USD ✨ Open Beta — 免费无限制

主要特点

USD/USDA/USDZ
PBR 材质
对象层级
Z 轴朝上
USD 格式导出示例(莫斯科中心,1x0.5 公里)
示例:莫斯科中心区,约 1x0.5 公里,中等详细度

关于 USD 格式

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

打开 USD 文件的程序

以下程序可以打开、编辑和处理从 OSM2CDR 导出的 USD/USDZ (Universal Scene Description)(.usda)文件:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

格式规格

谁在使用 USD 地图

🏗
影视特效
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
游戏引擎
Building context for Unreal or Unity, imported through the USD plugin.
🎨
可视化
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
元宇宙
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

如何导出 USD

1
选择区域
在 osm2cdr 的交互式地图上绘制矩形或多边形
2
选择 USD
从 127 种可用导出格式中选择 USD/USDZ (Universal Scene Description)
3
导出
点击导出,1–5 分钟内收到您的 .usda 文件
4
下载
下载完成的 USD 文件并在 Blender 中打开

导出后如何打开

USD 格式的热门地图

Free

导出 USD/USDZ (Universal Scene Description) 地图

从 OpenStreetMap 下载专业的 USD 地图。即时生成,任意区域。

免费 / 导出
立即导出 USD →

常见问题

我能在 iPhone 上打开它吗?
为什么选 USD 而不是 glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

相关格式

经常一起导出

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