3D binolarni Alembic (.abc) formatiga eksport qiling — VFX va kino uchun soha standarti. Millionlab koʻpburchakli katta sahnalar uchun optimallashtirilgan. Houdini, Maya, Blender'da ishlatiladi.
OpenStreetMap data as of 5 October 2026 · 24 days ago
Asosiy imkoniyatlar

Alembic formati haqida
Alembic (.abc) is an open format for exchanging baked geometry, created at Sony Pictures Imageworks and ILM. In film and at VFX studios it is used to pass scenes between packages: the file stores already computed vertices and polygons, without procedural dependencies or construction history, so it opens the same way in Houdini, Maya, Blender, Cinema 4D and Unreal.
A map is exported to Alembic when the city is needed as a ready asset in a heavy scene: a background for a shot, an environment for a camera fly-through, a base for a simulation. The format takes scenes with a large number of objects in its stride and does not drag along the materials and settings of a particular editor.
The output is a single .abc archive: every building is written as a separate polygonal mesh, with a flat base underneath them. The geometry is built in meters and centered on the selected area. There is no animation in the file: it is a static single-frame scene, and you set the camera and object motion yourself.
Alembic fayllarini qaysi dastur ochadi
Quyidagi dasturlar va ilovalar OSM2CDR’dan eksport qilingan Alembic (VFX Geometry Cache) (.abc) fayllarini ochishi, tahrirlashi va ular bilan ishlashi mumkin:
Format specifications
- Open standard
- 3D coordinates supported
- Lossless (no quality loss)
- Stores feature attributes
- Output: 1 file
- Alembic .abc (Sony / ILM open). VFX exchange format for geometry caches. Houdini, Maya, Blender, Unreal. The ground under buildings is flat (z = 0): terrain is not applied — use the separate Terrain Mesh format for relief.
Alembic xaritalaridan kimlar foydalanadi
Alembic ni qanday eksport qilish kerak
Eksportdan keyin qanday ochish kerak
- Blender — File → Import → Alembic (.abc); the scene arrives as a set of meshes, which are convenient to gather into a collection right away.
- Houdini — a File or Alembic node in the geometry context; from there the buildings can be split into groups and fed into your own procedures.
- Maya — Cache → Alembic Cache → Import Alembic; for large scenes choose the import as gpuCache so the viewport does not sag.
- Cinema 4D and Unreal Engine — import .abc out of the box; in Unreal pick Static Mesh mode, since there is no animation in the file.
- Materials — there are none in the file, assign your own: the geometry arrives clean, split into separate building objects.
Alembic formatidagi mashhur xaritalar
Alembic (VFX Geometry Cache) xarita eksportlarini oling
OpenStreetMap’dan professional Alembic xaritalarini yuklab oling. Bir zumda yaratish, istalgan hudud.