USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Exportera 3D-byggnader till USD (Pixar) – branschstandarden för VFX och AR. Stöder material, scener och objekthierarki. USDZ för Apple AR.

Exportera USD nu ✨ Öppen beta — gratis, inga begränsningar

Viktiga funktioner

USD/USDA/USDZ
PBR-material
Objekthierarki
Z-up-axel
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Om formatet USD

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Vilket program öppnar USD-filer

Följande program och applikationer kan öppna, redigera och arbeta med USD/USDZ (Universal Scene Description)-filer (.usda) som exporterats från OSM2CDR:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Vem använder USD-kartor

🏗
VFX och film
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Spelmotorer
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualisering
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverse
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Så exporterar du USD

1
Välj område
Rita en rektangel eller polygon på den interaktiva kartan på osm2cdr.ru
2
Välj USD
Välj USD/USDZ (Universal Scene Description) från listan med 127 tillgängliga exportformat
3
Exportera
Klicka på Exportera och få din .usda-fil på 1–5 minuter
4
Ladda ner
Ladda ner den färdiga USD-filen och öppna den i Blender

Så öppnar du filen efter exporten

Populära kartor i USD

Free

Hämta kartexporter i USD/USDZ (Universal Scene Description)

Ladda ner professionella USD-kartor från OpenStreetMap. Direktgenerering, valfritt område.

Gratis / export
Exportera USD nu →

Vanliga frågor

Kan jag öppna det på en iPhone?
Varför USD framför glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

Relaterade format

Ofta exporterade tillsammans

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