Exporta edifícios 3D para o formato COLLADA (.dae) para intercâmbio 3D. Formato XML suportado por Blender, SketchUp e Google Earth. Inclui materiais com cores por tipo de edifício.
Principais características

Sobre o formato COLLADA
COLLADA (.dae) is an open XML format for exchanging 3D scenes, standardized by the Khronos Group and adopted as ISO/PAS 17506. It is older and heavier than glTF, but it remains the most reliable common language between SketchUp, Blender, Maya, 3ds Max and Google Earth — it is read practically everywhere, including old versions of programs.
A map is exported to DAE when city development is needed as an object in someone else's scene: to drop the context around a project into SketchUp, to assemble a 3D model for Google Earth, to move geometry between packages where FBX or glTF for some reason do not fit.
The output is a single .dae file: buildings extruded from OSM outlines by height or floor count, with materials colored by development type, and a flat base under them. The geometry is built in meters and centered on the selected area; there are no textures and no UV unwraps in the file — only colored materials.
Que programa abre ficheiros COLLADA
Os seguintes programas e aplicações podem abrir, editar e trabalhar com ficheiros COLLADA/DAE (3D Exchange) (.dae) exportados do OSM2CDR:
Format specifications
- Open standard
- 3D coordinates supported
- Lossless (no quality loss)
- Stores feature attributes
- Output: 1 file
- COLLADA .dae (Khronos / ISO/PAS 17506). XML 3D interchange. Opens in Blender, SketchUp, Maya, Unity.
Quem utiliza mapas COLLADA
Como exportar para COLLADA
Como abrir depois da exportação
- SketchUp — File → Import → choose the COLLADA (.dae) type; in the import settings enable merging coplanar faces so the model comes out lighter.
- Blender — File → Import → Collada (.dae); materials carry over as simple colors and can be replaced with your own right away.
- Google Earth Pro — the model is shown through KMZ: put the .dae into an archive together with a KML file that ties the model to coordinates.
- Maya, 3ds Max and Unity — import DAE out of the box; in Unity it is enough to put the file into the project folder, it will be picked up as an asset.
- Scale check — the scene is in meters; if the model arrives the wrong size, set the units in the import dialog instead of scaling the objects by hand.
Mapas populares em COLLADA
Obtenha exportações de mapas em COLLADA/DAE (3D Exchange)
Descarregue mapas profissionais em COLLADA a partir do OpenStreetMap. Geração instantânea, qualquer área.
Perguntas frequentes
Comparar com outros formatos
Formatos relacionados
Frequentemente exportados em conjunto
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