3D ਇਮਾਰਤਾਂ ਨੂੰ Alembic (.abc) ਵਿੱਚ ਨਿਰਯਾਤ ਕਰੋ — VFX ਅਤੇ ਫ਼ਿਲਮ ਲਈ ਉਦਯੋਗ ਮਿਆਰ। ਲੱਖਾਂ ਬਹੁਭੁਜਾਂ ਵਾਲੇ ਵੱਡੇ ਦ੍ਰਿਸ਼ਾਂ ਲਈ ਅਨੁਕੂਲਿਤ। Houdini, Maya, Blender ਵਿੱਚ ਵਰਤਿਆ ਜਾਂਦਾ ਹੈ।
OpenStreetMap data as of 5 October 2026 · 16 days ago
ਮੁੱਖ ਵਿਸ਼ੇਸ਼ਤਾਵਾਂ

Alembic ਫਾਰਮੈਟ ਬਾਰੇ
Alembic (.abc) is an open format for exchanging baked geometry, created at Sony Pictures Imageworks and ILM. In film and at VFX studios it is used to pass scenes between packages: the file stores already computed vertices and polygons, without procedural dependencies or construction history, so it opens the same way in Houdini, Maya, Blender, Cinema 4D and Unreal.
A map is exported to Alembic when the city is needed as a ready asset in a heavy scene: a background for a shot, an environment for a camera fly-through, a base for a simulation. The format takes scenes with a large number of objects in its stride and does not drag along the materials and settings of a particular editor.
The output is a single .abc archive: every building is written as a separate polygonal mesh, with a flat base underneath them. The geometry is built in meters and centered on the selected area. There is no animation in the file: it is a static single-frame scene, and you set the camera and object motion yourself.
Alembic ਫਾਈਲਾਂ ਕਿਹੜਾ ਪ੍ਰੋਗਰਾਮ ਖੋਲ੍ਹਦਾ ਹੈ
ਹੇਠ ਲਿਖੇ ਪ੍ਰੋਗਰਾਮ ਅਤੇ ਐਪਲੀਕੇਸ਼ਨਾਂ OSM2CDR ਤੋਂ ਐਕਸਪੋਰਟ ਕੀਤੀਆਂ Alembic (VFX Geometry Cache) (.abc) ਫਾਈਲਾਂ ਨੂੰ ਖੋਲ੍ਹ ਸਕਦੀਆਂ ਹਨ, ਸੰਪਾਦਿਤ ਕਰ ਸਕਦੀਆਂ ਹਨ ਅਤੇ ਉਹਨਾਂ ਨਾਲ ਕੰਮ ਕਰ ਸਕਦੀਆਂ ਹਨ:
Format specifications
- Open standard
- 3D coordinates supported
- Lossless (no quality loss)
- Stores feature attributes
- Output: 1 file
- Alembic .abc (Sony / ILM open). VFX exchange format for geometry caches. Houdini, Maya, Blender, Unreal. The ground under buildings is flat (z = 0): terrain is not applied — use the separate Terrain Mesh format for relief.
Alembic ਨਕਸ਼ੇ ਕੌਣ ਵਰਤਦਾ ਹੈ
Alembic ਕਿਵੇਂ ਐਕਸਪੋਰਟ ਕਰੀਏ
ਐਕਸਪੋਰਟ ਤੋਂ ਬਾਅਦ ਕਿਵੇਂ ਖੋਲ੍ਹਣਾ ਹੈ
- Blender — File → Import → Alembic (.abc); the scene arrives as a set of meshes, which are convenient to gather into a collection right away.
- Houdini — a File or Alembic node in the geometry context; from there the buildings can be split into groups and fed into your own procedures.
- Maya — Cache → Alembic Cache → Import Alembic; for large scenes choose the import as gpuCache so the viewport does not sag.
- Cinema 4D and Unreal Engine — import .abc out of the box; in Unreal pick Static Mesh mode, since there is no animation in the file.
- Materials — there are none in the file, assign your own: the geometry arrives clean, split into separate building objects.
Alembic ਵਿੱਚ ਪ੍ਰਸਿੱਧ ਨਕਸ਼ੇ
Alembic (VFX Geometry Cache) ਨਕਸ਼ਾ ਐਕਸਪੋਰਟ ਪ੍ਰਾਪਤ ਕਰੋ
OpenStreetMap ਤੋਂ ਪੇਸ਼ੇਵਰ Alembic ਨਕਸ਼ੇ ਡਾਊਨਲੋਡ ਕਰੋ। ਤੁਰੰਤ ਤਿਆਰੀ, ਕੋਈ ਵੀ ਖੇਤਰ।