USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Eksporter 3D-bygninger til USD (Pixar) – bransjestandarden for VFX og AR. Støtter materialer, scener og objekthierarki. USDZ for Apple AR.

Eksporter USD nå ✨ Åpen beta — gratis, ingen begrensninger

Hovedfunksjoner

USD/USDA/USDZ
PBR-materialer
Objekthierarki
Z-opp-akse
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Om USD-formatet

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Hvilket program åpner USD-filer

Følgende programmer og applikasjoner kan åpne, redigere og arbeide med USD/USDZ (Universal Scene Description) (.usda)-filer eksportert fra OSM2CDR:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Hvem bruker USD-kart

🏗
VFX og film
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Spillmotorer
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualisering
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverset
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Slik eksporterer du USD

1
Velg område
Tegn et rektangel eller polygon på det interaktive kartet på osm2cdr.ru
2
Velg USD
Velg USD/USDZ (Universal Scene Description) fra listen over 127 tilgjengelige eksportformater
3
Eksporter
Klikk Eksporter og motta .usda-filen din på 1–5 minutter
4
Last ned
Last ned den ferdige USD-filen og åpne den i Blender

Slik åpner du filen etter eksporten

Populære kart i USD

Free

Få karteksporter i USD/USDZ (Universal Scene Description)

Last ned profesjonelle USD-kart fra OpenStreetMap. Umiddelbar generering, uansett område.

Gratis / eksport
Eksporter USD nå →

Ofte stilte spørsmål

Kan jeg åpne det på iPhone?
Hvorfor USD fremfor glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

Relaterte formater

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