Alembic 🎥

Alembic (VFX Geometry Cache)

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.abc · application/x-alembic

Eksporter 3D-bygninger til Alembic (.abc) – bransjestandarden for VFX og film. Optimalisert for store scener med millioner av polygoner. Brukes i Houdini, Maya og Blender.

OpenStreetMap data as of 26 October 2026 · 20 days ago

Eksporter Alembic nå ✨ Åpen beta — gratis, ingen begrensninger

Hovedfunksjoner

✓Binært format
✓Rask import
✓Objekttrær
✓Grunnplan
Example Alembic export (city centre, 1x0.5 km)
Example: city centre, ~1×0.5 km, medium detail

Om Alembic-formatet

Alembic (.abc) is an open format for exchanging baked geometry, created at Sony Pictures Imageworks and ILM. In film and at VFX studios it is used to pass scenes between packages: the file stores already computed vertices and polygons, without procedural dependencies or construction history, so it opens the same way in Houdini, Maya, Blender, Cinema 4D and Unreal.

A map is exported to Alembic when the city is needed as a ready asset in a heavy scene: a background for a shot, an environment for a camera fly-through, a base for a simulation. The format takes scenes with a large number of objects in its stride and does not drag along the materials and settings of a particular editor.

The output is a single .abc archive: every building is written as a separate polygonal mesh, with a base underneath them that follows the slope where elevation data (DEM) exists. The geometry is built in meters and centered on the selected area. There is no animation in the file: it is a static single-frame scene, and you set the camera and object motion yourself.

Hvilket program åpner Alembic-filer

Følgende programmer og applikasjoner kan åpne, redigere og arbeide med Alembic (VFX Geometry Cache) (.abc)-filer eksportert fra OSM2CDR:

💻Houdini 🎲Maya 🎲Blender 💻Nuke 💻Cinema 4D 🎮Unreal Engine

Format specifications

Hvem bruker Alembic-kart

🏗
VFX og film
A city environment as a ready asset for shots and camera fly-throughs.
💻
Spillscener
Background development in game and cinematic scenes without being tied to an engine.
📊
Byanimasjon
A base for animating a city: the geometry is imported once and then lives its own life in the package.
🎨
Compositing
A geometry layer for compositing — a precise 3D base for masks and reflections.
🗺
Store scener
Scenes with a large number of objects, where fast import of baked geometry matters.

Slik eksporterer du Alembic

1
Velg område
Tegn et rektangel eller polygon på det interaktive kartet på osm2cdr.ru
2
Velg Alembic
Velg Alembic (VFX Geometry Cache) fra listen over 127 tilgjengelige eksportformater
3
Eksporter
Klikk Eksporter og motta .abc-filen din på 1–5 minutter
4
Last ned
Last ned den ferdige Alembic-filen og åpne den i Houdini

Slik åpner du filen etter eksporten

Free

Få karteksporter i Alembic (VFX Geometry Cache)

Last ned profesjonelle Alembic-kart fra OpenStreetMap. Umiddelbar generering, uansett område.

Gratis / eksport
Eksporter Alembic nå →

Ofte stilte spørsmål

Egner det seg for animasjon? ▼
Kan jeg åpne det i Blender? ▼
Is there animation in the file? ▼
How is the archive structured? ▼
What coordinates does the scene arrive in? ▼

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