USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Exporteer 3D-gebouwen naar USD (Pixar) — de industriestandaard voor VFX en AR. Ondersteunt materialen, scènes en objecthiërarchie. USDZ voor Apple AR.

USD nu exporteren ✨ Open bèta — gratis, zonder limieten

Belangrijkste functies

USD/USDA/USDZ
PBR-materialen
Objecthiërarchie
Z-up-as
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Over het USD-formaat

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Welk programma opent USD-bestanden

De volgende programma's en toepassingen kunnen USD/USDZ (Universal Scene Description)-bestanden (.usda) die uit OSM2CDR zijn geëxporteerd openen, bewerken en verwerken:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Wie gebruikt USD-kaarten

🏗
VFX en film
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Game-engines
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualisatie
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverse
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

USD exporteren

1
Gebied selecteren
Teken een rechthoek of polygoon op de interactieve kaart op osm2cdr.ru
2
USD kiezen
Selecteer USD/USDZ (Universal Scene Description) uit de lijst van 127 beschikbare exportformaten
3
Exporteren
Klik op Exporteren en ontvang uw .usda-bestand binnen 1-5 minuten
4
Downloaden
Download het gerede USD-bestand en open het in Blender

Openen na de export

Populaire kaarten in USD

Free

Ontvang USD/USDZ (Universal Scene Description)-kaartexports

Download professionele USD-kaarten van OpenStreetMap. Directe generatie, elk gebied.

Gratis / export
USD nu exporteren →

Veelgestelde vragen

Kan ik het openen op een iPhone?
Waarom USD in plaats van glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

Verwante formaten

Vaak samen geëxporteerd

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