USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Eksport bangunan 3D ke USD (Pixar) — standard industri untuk VFX dan AR. Menyokong bahan, adegan, dan hierarki objek. USDZ untuk Apple AR.

Eksport USD sekarang ✨ Beta Terbuka — percuma, tanpa had

Ciri Utama

USD/USDA/USDZ
Bahan PBR
Hierarki objek
Paksi Z ke atas
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Mengenai Format USD

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Program yang Membuka Fail USD

Program dan aplikasi berikut boleh membuka, menyunting, dan bekerja dengan fail USD/USDZ (Universal Scene Description) (.usda) yang dieksport daripada OSM2CDR:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Siapa yang Menggunakan Peta USD

🏗
VFX dan filem
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Enjin permainan
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualisasi
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverse
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Cara Mengeksport USD

1
Pilih kawasan
Lukis segi empat atau poligon pada peta interaktif di osm2cdr.ru
2
Pilih USD
Pilih USD/USDZ (Universal Scene Description) daripada senarai 127 format eksport yang tersedia
3
Eksport
Klik Eksport dan terima fail .usda anda dalam 1-5 minit
4
Muat turun
Muat turun fail USD yang siap dan buka dalam Blender

Cara Membuka Selepas Eksport

Peta popular dalam USD

Percuma

Dapatkan eksport peta USD/USDZ (Universal Scene Description)

Muat turun peta USD profesional daripada OpenStreetMap. Penjanaan serta-merta, sebarang kawasan.

Percuma / eksport
Eksport USD sekarang →

Soalan Lazim

Bolehkah saya membukanya pada iPhone?
Mengapa USD berbanding glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

Format Berkaitan

Kerap Dieksport Bersama

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