USD 🎞

USD/USDZ (Universal Scene Description)

Price before payment
.usda · model/vnd.usda

Eksportuokite 3D pastatus į USD (Pixar) – pramonės standartą VFX ir AR. Palaiko medžiagas, scenas ir objektų hierarchiją. USDZ skirta Apple AR.

OpenStreetMap data as of 5 October 2026 · 26 days ago

Eksportuoti USD dabar ✨ Atviroji beta — nemokamai, be apribojimų

Pagrindinės savybės

✓USD/USDA/USDZ
✓PBR medžiagos
✓Objektų hierarchija
✓Z-up ašis
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Apie USD formatą

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Kokia programa atidaro USD failus

Šios programos gali atidaryti, redaguoti USD/USDZ (Universal Scene Description) (.usda) failus, eksportuotus iš OSM2CDR, ir dirbti su jais:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Kas naudoja USD žemėlapius

🏗
VFX ir kinas
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Žaidimų varikliai
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Vizualizacija
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaversė
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Kaip eksportuoti USD

1
Pažymėkite sritį
Nubrėžkite stačiakampį arba daugiakampį interaktyviame žemėlapyje osm2cdr.ru
2
Pasirinkite USD
Iš 127 prieinamų eksporto formatų sąrašo pasirinkite USD/USDZ (Universal Scene Description)
3
Eksportuoti
Spustelėkite „Eksportuoti“ ir gaukite savo .usda failą per 1–5 minutes
4
Atsisiųsti
Atsisiųskite paruoštą USD failą ir atidarykite jį programoje Blender

Kaip atidaryti po eksporto

Populiarūs USD formato žemėlapiai

Free

Gaukite USD/USDZ (Universal Scene Description) žemėlapių eksportą

Atsisiųskite profesionalius USD žemėlapius iš OpenStreetMap. Momentinis generavimas, bet kuri sritis.

Nemokamas / eksportas
Eksportuoti USD dabar →

Dažnai užduodami klausimai

Ar galiu jį atidaryti iPhone? ▼
Kodėl USD, o ne glTF? ▼
USDA or USDZ — which one should I download? ▼
Where does the building height come from? ▼
How large an area can I take? ▼

Susiję formatai

Dažnai eksportuojama kartu

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