USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Esporta edifici 3D in USD (Pixar), lo standard del settore per VFX e AR. Supporta materiali, scene e gerarchia degli oggetti. USDZ per la AR di Apple.

Esporta USD ora ✨ Open Beta — gratis, senza limiti

Caratteristiche principali

USD/USDA/USDZ
Materiali PBR
Gerarchia degli oggetti
Asse Z verso l'alto
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Informazioni sul formato USD

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Quale programma apre i file USD

I seguenti programmi e applicazioni possono aprire, modificare ed elaborare i file USD/USDZ (Universal Scene Description) (.usda) esportati da OSM2CDR:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Chi usa le mappe USD

🏗
VFX e cinema
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
AR di Apple
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Motori di gioco
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualizzazione
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverso
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Come esportare in USD

1
Seleziona l'area
Disegna un rettangolo o un poligono sulla mappa interattiva su osm2cdr.ru
2
Scegli USD
Seleziona USD/USDZ (Universal Scene Description) dall'elenco dei 127 formati di esportazione disponibili
3
Esporta
Fai clic su Esporta e ricevi il file .usda in 1-5 minuti
4
Scarica
Scarica il file USD pronto e aprilo in Blender

Come aprire il file dopo l'esportazione

Mappe popolari in USD

Free

Ottieni esportazioni di mappe in USD/USDZ (Universal Scene Description)

Scarica mappe USD professionali da OpenStreetMap. Generazione istantanea, qualsiasi area.

Gratis / esportazione
Esporta USD ora →

Domande frequenti

Posso aprirlo su iPhone?
Perché scegliere USD al posto di glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

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