USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Flyttu út þrívíðar byggingar í USD (Pixar) — iðnaðarstaðalinn fyrir VFX og AR. Styður efni, senur og hlutastigveldi. USDZ fyrir Apple AR.

Flytja út USD núna ✨ Opin beta-prófun — ókeypis, engar takmarkanir

Helstu eiginleikar

USD/USDA/USDZ
PBR-efni
Hlutastigveldi
Z-upp ás
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Um USD-sniðið

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Hvaða forrit opnar USD-skrár

Eftirfarandi forrit geta opnað, breytt og unnið með USD/USDZ (Universal Scene Description) (.usda) skrár sem fluttar eru út úr OSM2CDR:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Hverjir nota USD-kort

🏗
VFX og kvikmyndir
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Leikjavélar
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Myndsetning
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverse
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Hvernig á að flytja út USD

1
Veldu svæði
Teiknaðu rétthyrning eða marghyrning á gagnvirka kortinu á osm2cdr.ru
2
Veldu USD
Veldu USD/USDZ (Universal Scene Description) úr listanum yfir 127 fáanleg útflutningssnið
3
Flytja út
Smelltu á Flytja út og fáðu .usda-skrána þína eftir 1-5 mínútur
4
Sækja
Sæktu tilbúnu USD-skrána og opnaðu hana í Blender

Hvernig á að opna eftir útflutning

Vinsæl kort í USD

Free

Fáðu kortaútflutning í USD/USDZ (Universal Scene Description)

Sæktu fagleg USD-kort úr OpenStreetMap. Tafarlaus kortagerð, hvaða svæði sem er.

Ókeypis / útflutningur
Flytja út USD núna →

Algengar spurningar

Get ég opnað það á iPhone?
Hvers vegna USD fram yfir glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

Tengd snið

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