Alembic 🎥

Alembic (VFX Geometry Cache)

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.abc · application/x-alembic

Flyttu út þrívíðar byggingar í Alembic (.abc) — iðnaðarstaðalinn fyrir VFX og kvikmyndir. Fínstillt fyrir stórar senur með milljónum marghyrninga. Notað í Houdini, Maya, Blender.

OpenStreetMap data as of 26 October 2026 · 18 days ago

Flytja út Alembic núna ✨ Opin beta-prófun — ókeypis, engar takmarkanir

Helstu eiginleikar

✓Tvíundarsnið
✓Hraður innflutningur
✓Hlutatré
✓Grunnflötur
Example Alembic export (city centre, 1x0.5 km)
Example: city centre, ~1×0.5 km, medium detail

Um Alembic-sniðið

Alembic (.abc) is an open format for exchanging baked geometry, created at Sony Pictures Imageworks and ILM. In film and at VFX studios it is used to pass scenes between packages: the file stores already computed vertices and polygons, without procedural dependencies or construction history, so it opens the same way in Houdini, Maya, Blender, Cinema 4D and Unreal.

A map is exported to Alembic when the city is needed as a ready asset in a heavy scene: a background for a shot, an environment for a camera fly-through, a base for a simulation. The format takes scenes with a large number of objects in its stride and does not drag along the materials and settings of a particular editor.

The output is a single .abc archive: every building is written as a separate polygonal mesh, with a base underneath them that follows the slope where elevation data (DEM) exists. The geometry is built in meters and centered on the selected area. There is no animation in the file: it is a static single-frame scene, and you set the camera and object motion yourself.

Hvaða forrit opnar Alembic-skrár

Eftirfarandi forrit geta opnað, breytt og unnið með Alembic (VFX Geometry Cache) (.abc) skrár sem fluttar eru út úr OSM2CDR:

💻Houdini 🎲Maya 🎲Blender 💻Nuke 💻Cinema 4D 🎮Unreal Engine

Format specifications

Hverjir nota Alembic-kort

🏗
VFX og kvikmyndir
A city environment as a ready asset for shots and camera fly-throughs.
💻
Leikjasenur
Background development in game and cinematic scenes without being tied to an engine.
📊
Borgarhreyfimyndir
A base for animating a city: the geometry is imported once and then lives its own life in the package.
🎨
Samsetning
A geometry layer for compositing — a precise 3D base for masks and reflections.
🗺
Stórar senur
Scenes with a large number of objects, where fast import of baked geometry matters.

Hvernig á að flytja út Alembic

1
Veldu svæði
Teiknaðu rétthyrning eða marghyrning á gagnvirka kortinu á osm2cdr.ru
2
Veldu Alembic
Veldu Alembic (VFX Geometry Cache) úr listanum yfir 127 fáanleg útflutningssnið
3
Flytja út
Smelltu á Flytja út og fáðu .abc-skrána þína eftir 1-5 mínútur
4
Sækja
Sæktu tilbúnu Alembic-skrána og opnaðu hana í Houdini

Hvernig á að opna eftir útflutning

Free

Fáðu kortaútflutning í Alembic (VFX Geometry Cache)

Sæktu fagleg Alembic-kort úr OpenStreetMap. Tafarlaus kortagerð, hvaða svæði sem er.

Ókeypis / útflutningur
Flytja út Alembic núna →

Algengar spurningar

Hentar það fyrir hreyfimyndir? ▼
Get ég opnað það í Blender? ▼
Is there animation in the file? ▼
How is the archive structured? ▼
What coordinates does the scene arrive in? ▼

Tengd snið

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