USD 🎞

USD/USDZ (Universal Scene Description)

Price before payment
.usda · model/vnd.usda

3D binolarni USD (Pixar)'ga eksport qiling — VFX va AR uchun soha standarti. Materiallar, sahnalar va obyektlar ierarxiyasini qoʻllab-quvvatlaydi. Apple AR uchun USDZ.

OpenStreetMap data as of 5 October 2026 · 24 days ago

USD ni hoziroq eksport qiling ✨ Open Beta — bepul, cheklovlarsiz

Asosiy imkoniyatlar

✓USD/USDA/USDZ
✓PBR materiallari
✓Obyektlar ierarxiyasi
✓Z-up oʻqi
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

USD formati haqida

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

USD fayllarini qaysi dastur ochadi

Quyidagi dasturlar va ilovalar OSM2CDR’dan eksport qilingan USD/USDZ (Universal Scene Description) (.usda) fayllarini ochishi, tahrirlashi va ular bilan ishlashi mumkin:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

USD xaritalaridan kimlar foydalanadi

🏗
VFX va kino
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Oʻyin dvigatellari
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Vizualizatsiya
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaolam
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

USD ni qanday eksport qilish kerak

1
Hududni tanlang
osm2cdr.ru interaktiv xaritasida toʻrtburchak yoki koʻpburchak chizing
2
USD ni tanlang
Mavjud 127 ta eksport formati roʻyxatidan USD/USDZ (Universal Scene Description) ni tanlang
3
Eksport
Eksport tugmasini bosing va .usda faylingizni 1-5 daqiqada oling
4
Yuklab olish
Tayyor USD faylini yuklab oling va uni Blender dasturida oching

Eksportdan keyin qanday ochish kerak

USD formatidagi mashhur xaritalar

Bepul

USD/USDZ (Universal Scene Description) xarita eksportlarini oling

OpenStreetMap’dan professional USD xaritalarini yuklab oling. Bir zumda yaratish, istalgan hudud.

Bepul / eksport
USD ni hoziroq eksport qiling →

Tez-tez beriladigan savollar

Uni iPhone'da ochsam boʻladimi? ▼
Nega glTF oʻrniga USD? ▼
USDA or USDZ — which one should I download? ▼
Where does the building height come from? ▼
How large an area can I take? ▼

Aloqador formatlar

Tez-tez birga eksport qilinadi

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