USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

3D-hoonete eksport USD-vormingusse (Pixar) — VFX ja AR valdkonna standard. Toetab materjale, stseene ja objektihierarhiat. USDZ Apple'i AR jaoks.

Ekspordi USD kohe ✨ Avatud beeta — tasuta, ilma piiranguteta

Põhiomadused

USD/USDA/USDZ
PBR-materjalid
Objektihierarhia
Z-üles telg
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Vormingu USD kohta

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Milline programm avab USD-faile

Järgmised programmid ja rakendused suudavad avada, redigeerida ning töödelda OSM2CDR-ist eksporditud USD/USDZ (Universal Scene Description) (.usda) faile:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Kes kasutab USD-kaarte

🏗
Eriefektid ja film
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Mängumootorid
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualiseerimine
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaversum
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Kuidas eksportida vormingusse USD

1
Vali ala
Joonista interaktiivsel kaardil aadressil osm2cdr.ru ristkülik või polügon
2
Vali USD
Vali 127 saadaoleva eksportvormingu hulgast USD/USDZ (Universal Scene Description)
3
Ekspordi
Klõpsa „Ekspordi“ ja saa oma .usda-fail 1–5 minutiga
4
Laadi alla
Laadi alla valmis USD-fail ja ava see programmis Blender

Kuidas pärast eksporti avada

Populaarsed kaardid vormingus USD

Free

Hangi kaardiekspordid vormingus USD/USDZ (Universal Scene Description)

Laadi alla professionaalsed USD-kaardid OpenStreetMapi andmetest. Kohene genereerimine, mis tahes ala.

Tasuta / eksport
Ekspordi USD kohe →

Korduma kippuvad küsimused

Kas saan selle iPhone'is avada?
Miks USD glTF asemel?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

Seotud vormingud

Sageli koos eksporditavad vormingud

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