Download Pullara map in X3D format
A map built from OpenStreetMap data, ready to download
Customize the map
Open this place's area in the constructor and adjust everything to your needs
Open in constructor →Map passport
What this map contains by default
This is how the map is built as-is — every setting can be changed in the constructor.
.x3dAbout X3D
Map of Pullara in X3D: 410 buildings — in the WGS 84 coordinate system, units are meters.
Which layers are in the file
This file for the selected area contains:
- Buildings
Geometry by layer
- Buildings — solid volumes extruded from building outlines
What the file carries
The X3D file for Pullara: features come as a single stream, without named layers, OpenStreetMap tags are not kept — geometry and styling remain, object heights are carried.
What this file will not contain
In X3D for Pullara the following will not travel: 49 km of roads, 7 water features, 33 points of interest — the format prints solid volumes extruded from building outlines, and other layers are not part of the model.
File size
The expected size of the X3D file for Pullara is about 41 KB; the exact size depends on the chosen layers and area.
Coordinate systems
WGS 84 (EPSG:4326), selectable in the wizard
Units
Meters (projected in the chosen coordinate system)
| Category | 3D |
| File extension | .x3d |
| Tier | Open Beta |
How to use X3D for Pullara
- A browser through X3DOM or X_ITE — include the library and put the scene into the page; the model turns with the mouse and needs no plugins.
- view3dscene, FreeWRL, InstantReality — desktop X3D viewers: open it, walk around the scene, check the geometry.
- Blender — import through the Web3D X3D/VRML2 add-on (enabled in the preferences); if it is missing in your version, convert the file to glTF with view3dscene.
Programs that open X3D
FAQ: X3D for Pullara
Can I open it in a browser?
Yes, via X3DOM or H-Anim library. X3D is an ISO web standard.
Why choose over glTF?
X3D is an ISO standard with rich features, glTF is more lightweight for web apps.
Where does the building height come from?
From the height tag, if it is there; otherwise from the number of floors at 3 meters each, then from a typical height for that type of development, and as a last resort 9 meters. Roofs are flat — this is the LOD1 level of detail.
Are there textures and interiors?
No. Buildings are empty shells with a solid color by type of development: facade textures, windows and interior spaces do not exist in OpenStreetMap data.
How large an area can I take?
Up to 1500 km². Over a larger area extruding the development gives millions of polygons, and the service refuses right away rather than after a long render.
