USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Eksporter 3D-bygninger til USD (Pixar) — branchestandarden inden for VFX og AR. Understøtter materialer, scener og objekthierarki. USDZ til Apple AR.

Eksportér USD nu ✨ Open Beta — gratis, ingen begrænsninger

Vigtigste funktioner

USD/USDA/USDZ
PBR-materialer
Objekthierarki
Z-aksen opad
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Om formatet USD

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Hvilket program åbner USD-filer

Følgende programmer og applikationer kan åbne, redigere og arbejde med USD/USDZ (Universal Scene Description)-filer (.usda), der er eksporteret fra OSM2CDR:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Hvem bruger USD-kort

🏗
VFX og film
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Spilmotorer
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualisering
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverse
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Sådan eksporterer du USD

1
Vælg område
Tegn et rektangel eller en polygon på det interaktive kort på osm2cdr.ru
2
Vælg USD
Vælg USD/USDZ (Universal Scene Description) fra listen over 127 tilgængelige eksportformater
3
Eksportér
Klik på Eksportér, og modtag din .usda-fil på 1-5 minutter
4
Download
Download den færdige USD-fil, og åbn den i Blender

Sådan åbner du filen efter eksporten

Populære kort i USD

Free

Få korteksport i USD/USDZ (Universal Scene Description)

Download professionelle USD-kort fra OpenStreetMap. Øjeblikkelig generering, ethvert område.

Gratis / eksport
Eksportér USD nu →

Ofte stillede spørgsmål

Kan jeg åbne det på iPhone?
Hvorfor USD frem for glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

Relaterede formater

Ofte eksporteret sammen

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