USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Exporta edificis 3D a USD (Pixar), l'estàndard del sector per a efectes visuals i RA. Admet materials, escenes i jerarquia d'objectes. USDZ per a la RA d'Apple.

Exporta USD ara ✨ Beta oberta — gratuït, sense límits

Característiques clau

USD/USDA/USDZ
Materials PBR
Jerarquia d'objectes
Eix Z amunt
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Sobre el format USD

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Quin programa obre els fitxers USD

Els programes i les aplicacions següents poden obrir, editar i treballar amb fitxers USD/USDZ (Universal Scene Description) (.usda) exportats des d'OSM2CDR:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Qui utilitza els mapes USD

🏗
VFX i cinema
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Motors de videojocs
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualització
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metavers
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Com exportar USD

1
Selecciona l'àrea
Dibuixa un rectangle o un polígon al mapa interactiu d'osm2cdr.ru
2
Tria USD
Tria USD/USDZ (Universal Scene Description) de la llista de 127 formats d'exportació disponibles
3
Exporta
Fes clic a Exporta i rep el fitxer .usda en 1-5 minuts
4
Descarrega
Descarrega el fitxer USD llest i obre'l amb Blender

Com obrir el fitxer després de l'exportació

Mapes populars en USD

Free

Obtingues exportacions de mapes USD/USDZ (Universal Scene Description)

Descarrega mapes USD professionals d'OpenStreetMap. Generació instantània, qualsevol àrea.

Gratuït / exportació
Exporta USD ara →

Preguntes freqüents

Puc obrir-ho a l'iPhone?
Per què triar USD en lloc de glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

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