Voer 3D-geboue uit na USD (Pixar) -- die bedryfstandaard vir VFX en AR. Ondersteun materiale, tonele en voorwerphiërargie. USDZ vir Apple AR.
Sleutelkenmerke

Oor die USD-formaat
USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.
A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.
The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.
The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.
Watter program open USD-lêers
Die volgende programme en toepassings kan USD/USDZ (Universal Scene Description) (.usda)-lêers wat uit OSM2CDR uitgevoer is, open, redigeer en daarmee werk:
Format specifications
- Open standard
- 3D coordinates supported
- Lossless (no quality loss)
- Stores feature attributes
- Output: 1 file
- Universal Scene Description (Pixar / Linux Foundation OpenUSD). Hollywood VFX standard. Opens in Houdini, Maya, Omniverse.
Wie gebruik USD-kaarte
Hoe om USD uit te voer
Hoe om dit ná uitvoer te open
- Blender 3.0 and newer — File → Import → Universal Scene Description; the scene arrives in meters, and the units are worth checking during import.
- Houdini, Maya, Katana — USD is native to them: the file is attached as a stage or a reference, and buildings arrive as separate primitives.
- NVIDIA Omniverse — the scene opens directly and composes with other USD layers; handy when the city goes underneath a project.
- Unreal Engine and Unity — import through the USD plugin; for a game scene the geometry is usually simplified and merged, otherwise you end up with a lot of small objects.
- usdview from OpenUSD — quick viewing and checking of the scene hierarchy without heavy editors.
Gewilde kaarte in USD
Kry USD/USDZ (Universal Scene Description)-kaartuitvoere
Laai professionele USD-kaarte van OpenStreetMap af. Onmiddellike generering, enige gebied.
Gereelde vrae
Verwante formate
Dikwels saam uitgevoer
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