USD 🎞

USD/USDZ (Universal Scene Description)

Open Beta
.usda · model/vnd.usda

Voer 3D-geboue uit na USD (Pixar) -- die bedryfstandaard vir VFX en AR. Ondersteun materiale, tonele en voorwerphiërargie. USDZ vir Apple AR.

Voer USD nou uit ✨ Oop beta — gratis, geen beperkings nie

Sleutelkenmerke

USD/USDA/USDZ
PBR-materiale
Objekhiërargie
Z-op-as
Example USD export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Oor die USD-formaat

USD (Universal Scene Description) is a system for describing three-dimensional scenes that Pixar built for its own production and opened up in 2016. Today it is the backbone exchange format in film and in production: Houdini, Maya, Blender, Unreal and NVIDIA Omniverse read USD natively, and Apple built its AR format USDZ on top of it.

A map is exported to USD when the city is needed as a scene: a backdrop for a shot, an environment for visualizing a project, the context of a block in Omniverse. Instead of modeling city blocks by hand you get real development in the right proportions from a single export.

The output is a text .usda file: the Z axis points up, buildings are assembled as separate meshes under a common root, a ground plane lies beneath them by default, and coordinates are recalculated into meters from the center of the area. Height is taken from the height tag, otherwise from the number of floors at 3 meters each, otherwise from a typical height for that type of development, and as a last resort — 9 meters.

The format is handed over honestly: if neither OpenUSD nor the fallback pipeline managed to assemble the scene, the export returns an error rather than slipping you a glTF model with a .usda extension. The 3D extrusion area is limited to 1500 km² — over a larger area you get millions of meshes that no viewer will open.

Watter program open USD-lêers

Die volgende programme en toepassings kan USD/USDZ (Universal Scene Description) (.usda)-lêers wat uit OSM2CDR uitgevoer is, open, redigeer en daarmee werk:

🎲Blender 💻Houdini 🎲Maya 🎮Unreal Engine 💻Apple Reality Composer 💻NVIDIA Omniverse

Format specifications

Wie gebruik USD-kaarte

🏗
VFX en film
Urban surroundings as a USD layer in a film production pipeline — Houdini, Maya, Katana.
💻
Apple AR
A base for an Apple AR scene: the same USD packed into USDZ opens on an iPhone.
📊
Speletjie-enjins
Building context for Unreal or Unity, imported through the USD plugin.
🎨
Visualisering
A backdrop for architectural visualization: the real proportions of a block instead of approximate boxes.
🗺
Metaverse
A scene for Omniverse and collaborative work, where USD serves as a common language between programs.

Hoe om USD uit te voer

1
Kies gebied
Teken 'n reghoek of veelhoek op die interaktiewe kaart by osm2cdr.ru
2
Kies USD
Kies USD/USDZ (Universal Scene Description) uit die lys van 127 beskikbare uitvoerformate
3
Uitvoer
Klik op Uitvoer en ontvang jou .usda-lêer binne 1-5 minute
4
Aflaai
Laai die gereede USD-lêer af en open dit in Blender

Hoe om dit ná uitvoer te open

Gewilde kaarte in USD

Gratis

Kry USD/USDZ (Universal Scene Description)-kaartuitvoere

Laai professionele USD-kaarte van OpenStreetMap af. Onmiddellike generering, enige gebied.

Gratis / uitvoer
Voer USD nou uit →

Gereelde vrae

Kan ek dit op 'n iPhone oopmaak?
Waarom USD bo glTF?
USDA or USDZ — which one should I download?
Where does the building height come from?
How large an area can I take?

Verwante formate

Dikwels saam uitgevoer

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