将三维建筑导出为 3DS——Autodesk 3ds Max 的旧版格式。大多数三维编辑器均支持。限制:每个对象最多 65535 个顶点。
主要特点

关于 3DS 格式
3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.
An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.
The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.
3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.
打开 3DS 文件的程序
以下程序可以打开、编辑和处理从 OSM2CDR 导出的 3DS (Autodesk 3ds Max)(.3ds)文件:
格式规格
- 专有格式
- 支持 3D 坐标
- 无损(无质量损失)
- 无属性
- 输出:1 个文件
- Autodesk 3DS .3ds (legacy proprietary). Classic 3ds Max format from the early 1990s. Opens in 3ds Max, Blender, Cinema 4D.
谁在使用 3DS 地图
如何导出 3DS
导出后如何打开
- 3ds Max — File → Import → pick the .3ds; on import choose to merge the objects or keep the split into meshes, then assign your own materials.
- Blender — 3DS import comes with a built-in add-on (in some versions you have to enable it in the add-on settings); if the import is missing, take OBJ or glTF from us — they read without plugins.
- MeshLab and Cinema 4D — open .3ds directly, handy for a quick check of the geometry and the polygon count before loading it into a heavy editor.
- Scale check — the model arrives in meters and centered on the area; if the scene looks tiny or gigantic, compare your project units with meters and set a factor on import.