FBX 🎮

FBX (Game Engines)

Open Beta
.fbx · application/octet-stream

Exportera 3D-byggnader till FBX-format för spelmotorer. Stöds i Unity, Unreal Engine, Maya, 3ds Max. Y-up-koordinatsystem för kompatibilitet med spelmotorer.

Exportera FBX nu ✨ Öppen beta — gratis, inga begränsningar

Viktiga funktioner

Kompatibel med Unity/Unreal
Y-up-koordinater
Material efter typ
Byggnadsmeshar
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Om formatet FBX

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

Vilket program öppnar FBX-filer

Följande program och applikationer kan öppna, redigera och arbeta med FBX (Game Engines)-filer (.fbx) som exporterats från OSM2CDR:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

Vem använder FBX-kartor

🏗
Spelutveckling
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Animering
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Visualisering
Architectural visualization with real context: a new object among existing buildings.
🗺
Stadssimuleringar
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

Så exporterar du FBX

1
Välj område
Rita en rektangel eller polygon på den interaktiva kartan på osm2cdr.ru
2
Välj FBX
Välj FBX (Game Engines) från listan med 127 tillgängliga exportformat
3
Exportera
Klicka på Exportera och få din .fbx-fil på 1–5 minuter
4
Ladda ner
Ladda ner den färdiga FBX-filen och öppna den i Unity

Så öppnar du filen efter exporten

Populära kartor i FBX

Free

Hämta kartexporter i FBX (Game Engines)

Ladda ner professionella FBX-kartor från OpenStreetMap. Direktgenerering, valfritt område.

Gratis / export
Exportera FBX nu →

Vanliga frågor

Fungerar det i Unity?
Ingår material?
Where do the building heights come from?
What besides buildings gets into the scene?
At what scale does the model arrive?

Jämför med andra format

Relaterade format

Ofta exporterade tillsammans

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