3DS 🎬

3DS (Autodesk 3ds Max)

Open Beta
.3ds · application/x-3ds

Exportera 3D-byggnader till 3DS – Autodesk 3ds Max äldre format. Stöds av de flesta 3D-redigerare. Begränsning: 65535 hörn per objekt.

Exportera 3DS nu ✨ Öppen beta — gratis, inga begränsningar

Viktiga funktioner

Automatisk uppdelning av mesh
Y-up-orientering
Markplan
Färgsatta material
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Om formatet 3DS

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Vilket program öppnar 3DS-filer

Följande program och applikationer kan öppna, redigera och arbeta med 3DS (Autodesk 3ds Max)-filer (.3ds) som exporterats från OSM2CDR:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Vem använder 3DS-kartor

🏗
3D-visualisering
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Speldesign
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Arkitekturvisualisering
The surrounding built context around a designed object for visualizations and presentations.
🎨
Import till 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

Så exporterar du 3DS

1
Välj område
Rita en rektangel eller polygon på den interaktiva kartan på osm2cdr.ru
2
Välj 3DS
Välj 3DS (Autodesk 3ds Max) från listan med 127 tillgängliga exportformat
3
Exportera
Klicka på Exportera och få din .3ds-fil på 1–5 minuter
4
Ladda ner
Ladda ner den färdiga 3DS-filen och öppna den i 3ds Max

Så öppnar du filen efter exporten

Populära kartor i 3DS

Free

Hämta kartexporter i 3DS (Autodesk 3ds Max)

Ladda ner professionella 3DS-kartor från OpenStreetMap. Direktgenerering, valfritt område.

Gratis / export
Exportera 3DS nu →

Vanliga frågor

Varför 65535 hörnpunkter?
Bör jag använda FBX i stället?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

Relaterade format

Ofta exporterade tillsammans

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