3DS 🎬

3DS (Autodesk 3ds Max)

Open Beta
.3ds · application/x-3ds

Eksporto ndërtesa 3D në 3DS — formati i vjetër i Autodesk 3ds Max. I mbështetur nga shumica e redaktuesve 3D. Kufizim: 65535 kulme për objekt.

Eksporto 3DS tani ✨ Open Beta — falas, pa kufizime

Veçoritë kryesore

Ndarje automatike e rrjetës
Orientim Y lart
Plan i tokës
Materiale me ngjyra
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Rreth formatit 3DS

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Çfarë programi hap skedarët 3DS

Programet dhe aplikacionet e mëposhtme mund të hapin, redaktojnë dhe punojnë me skedarë 3DS (Autodesk 3ds Max) (.3ds) të eksportuar nga OSM2CDR:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Kush përdor harta 3DS

🏗
Vizualizim 3D
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Dizajn lojërash
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Vizualizim arkitektonik
The surrounding built context around a designed object for visualizations and presentations.
🎨
Importim në 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

Si të eksportoni 3DS

1
Zgjidhni zonën
Vizatoni një drejtkëndësh ose poligon në hartën interaktive te osm2cdr.ru
2
Zgjidhni 3DS
Zgjidhni 3DS (Autodesk 3ds Max) nga lista e 127 formateve të disponueshme të eksportit
3
Eksporto
Klikoni Eksporto dhe merrni skedarin tuaj .3ds brenda 1-5 minutave
4
Shkarko
Shkarkoni skedarin e gatshëm 3DS dhe hapeni në 3ds Max

Si ta hapni pas eksportit

Harta popullore në 3DS

Falas

Merrni eksporte hartash 3DS (Autodesk 3ds Max)

Shkarkoni harta profesionale 3DS nga OpenStreetMap. Gjenerim i menjëhershëm, çdo zonë.

Falas / eksport
Eksporto 3DS tani →

Pyetjet më të shpeshta

Pse 65535 kulme?
A duhet të përdor FBX në vend të tij?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

Formate të ngjashme

Eksportohen shpesh së bashku

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