glTF 🏠

glTF (GL Transmission Format)

Open Beta
.gltf · model/gltf+json

glTF je moderný otvorený formát pre 3D scény a modely. Budovy sa vytláčajú do 3D s textúrami a materiálmi. Štandard pre webové 3D (three.js, Babylon.js) a herné enginy.

Exportovať glTF teraz ✨ Otvorená beta — zdarma, bez obmedzení

Kľúčové vlastnosti

3D budovy s výškami
Materiály PBR
Formát JSON (čitateľný)
Podpora animácií a textúr
Example glTF export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

O formáte glTF

glTF 2.0 is the Khronos Group's open standard for delivering three-dimensional scenes: geometry, materials and scene structure are described in JSON, while vertices and faces live in binary buffers. The format was conceived as the JPEG of 3D, and today browser engines, game editors and viewers read it without conversion.

OpenStreetMap maps are exported to glTF when you need a city with volume rather than a picture: to spin a block right in the browser, drop the built-up area into a Unity or Unreal scene, show the surroundings in AR, or assemble the geometric base of a digital twin. From there the model is edited in Blender like any other 3D scene.

The file contains the buildings of the selected area: each house outline is extruded upward to its height from the height and building:levels tags, and when those are missing a sensible value is substituted by building type — a detached house gets about six meters, a garage three, a building with no stated type nine, roughly three floors. Roads, water and greenery do not make it into the 3D scene, and terrain is not taken into account: the buildings stand on a flat base plane added underneath the model. Color is assigned by building type, the material is matte, with no metallic sheen.

Coordinates are converted to local meters with the origin at the center of the area, so the model arrives at real-world scale and right next to the scene origin — no hunting for it and no rescaling. The .gltf file is self-contained: the binary buffers are embedded inside as data URIs, no separate .bin appears alongside. If you need a single compact binary, GLB sits right next to it.

Aký program otvára súbory glTF

Nasledujúce programy a aplikácie dokážu otvoriť, upraviť a pracovať so súbormi glTF (GL Transmission Format) (.gltf) exportovanými z OSM2CDR:

🎲Blender 💻three.js 💻Babylon.js 🎮Unity 🎮Unreal Engine 💻Cesium

Format specifications

Kto používa mapy glTF

🏗
Webová 3D vizualizácia
A ready-made scene for three.js and Babylon.js: the built-up area spins right in the browser, with no plugins.
💻
Herné enginy
Importing city buildings into Unity and Unreal as the basis of a level or as background surroundings.
📊
Aplikácie AR/VR
A lightweight block model for AR scenes and VR walkthroughs — the format is read by mobile and headset engines.
🎨
3D mapy miest
A volumetric model of a district with real building heights for presentations and city portals.
🗺
Digitálne dvojča
The geometric base of a digital twin: buildings in meters, with data tied to them later.

Ako exportovať glTF

1
Vyberte oblasť
Nakreslite obdĺžnik alebo polygón na interaktívnej mape na osm2cdr.ru
2
Zvoľte glTF
Vyberte glTF (GL Transmission Format) zo zoznamu 127 dostupných exportných formátov
3
Export
Kliknite na Exportovať a získajte súbor .gltf za 1 – 5 minút
4
Stiahnuť
Stiahnite si hotový súbor glTF a otvorte ho v Blender

Ako súbor otvoriť po exporte

Obľúbené mapy vo formáte glTF

Zadarmo

Získajte mapové exporty vo formáte glTF (GL Transmission Format)

Stiahnite si profesionálne mapy glTF z OpenStreetMap. Okamžité generovanie, ľubovoľná oblasť.

Zdarma / export
Exportovať glTF teraz →

Často kladené otázky

Aký je rozdiel medzi glTF a GLB?
Môžem ho zobraziť v prehliadači?
Odkiaľ pochádzajú výšky budov?
Can I view it in a browser?
Where do building heights come from?
Do I need separate .bin files next to the .gltf?
At what scale and where is the model placed?
Are there facade textures?

Porovnanie s inými formátmi

Súvisiace formáty

Často exportované spolu

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