3DS 🎬

3DS (Autodesk 3ds Max)

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.3ds · application/x-3ds

Export 3D budov do formátu 3DS – staršieho formátu Autodesk 3ds Max. Podporovaný väčšinou 3D editorov. Obmedzenie: 65535 vrcholov na objekt.

Exportovať 3DS teraz ✨ Otvorená beta — zdarma, bez obmedzení

Kľúčové vlastnosti

Automatické delenie meshu
Orientácia Y nahor
Základná rovina
Farebné materiály
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

O formáte 3DS

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Aký program otvára súbory 3DS

Nasledujúce programy a aplikácie dokážu otvoriť, upraviť a pracovať so súbormi 3DS (Autodesk 3ds Max) (.3ds) exportovanými z OSM2CDR:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Kto používa mapy 3DS

🏗
3D vizualizácia
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Návrh hier
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Architektonická vizualizácia
The surrounding built context around a designed object for visualizations and presentations.
🎨
Import do 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

Ako exportovať 3DS

1
Vyberte oblasť
Nakreslite obdĺžnik alebo polygón na interaktívnej mape na osm2cdr.ru
2
Zvoľte 3DS
Vyberte 3DS (Autodesk 3ds Max) zo zoznamu 127 dostupných exportných formátov
3
Export
Kliknite na Exportovať a získajte súbor .3ds za 1 – 5 minút
4
Stiahnuť
Stiahnite si hotový súbor 3DS a otvorte ho v 3ds Max

Ako súbor otvoriť po exporte

Obľúbené mapy vo formáte 3DS

Zadarmo

Získajte mapové exporty vo formáte 3DS (Autodesk 3ds Max)

Stiahnite si profesionálne mapy 3DS z OpenStreetMap. Okamžité generovanie, ľubovoľná oblasť.

Zdarma / export
Exportovať 3DS teraz →

Často kladené otázky

Prečo 65535 vrcholov?
Mám použiť radšej FBX?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

Súvisiace formáty

Často exportované spolu

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