3DS 🎬

3DS (Autodesk 3ds Max)

Open Beta
.3ds · application/x-3ds

Exportați clădiri 3D în 3DS — formatul moștenit Autodesk 3ds Max. Acceptat de majoritatea editoarelor 3D. Limitare: 65535 de vârfuri per obiect.

Exportă 3DS acum ✨ Open Beta — gratuit, fără limite

Caracteristici principale

Împărțire automată a meshului
Orientare cu Y în sus
Plan de bază
Materiale colorate
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Despre formatul 3DS

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Ce program deschide fișierele 3DS

Următoarele programe și aplicații pot deschide, edita și prelucra fișiere 3DS (Autodesk 3ds Max) (.3ds) exportate din OSM2CDR:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Cine folosește hărțile 3DS

🏗
Vizualizare 3D
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Design de jocuri
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Vizualizare arhitecturală
The surrounding built context around a designed object for visualizations and presentations.
🎨
Import în 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

Cum se exportă 3DS

1
Selectează zona
Desenează un dreptunghi sau un poligon pe harta interactivă de pe osm2cdr.ru
2
Alege 3DS
Selectează 3DS (Autodesk 3ds Max) din lista celor 127 de formate de export disponibile
3
Exportă
Apasă Export și primește fișierul .3ds în 1-5 minute
4
Descarcă
Descarcă fișierul 3DS finalizat și deschide-l în 3ds Max

Cum se deschide fișierul după export

Hărți populare în 3DS

Free

Obține exporturi de hărți 3DS (Autodesk 3ds Max)

Descarcă hărți 3DS profesionale din OpenStreetMap. Generare instantanee, orice zonă.

Gratuit / export
Exportă 3DS acum →

Întrebări frecvente

De ce 65535 de vârfuri?
Ar trebui să folosesc FBX în schimb?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

Formate înrudite

Exportate frecvent împreună

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