FBX 🎮

FBX (Game Engines)

Open Beta
.fbx · application/octet-stream

Eksporter 3D-bygninger til FBX-format for spillmotorer. Støttes i Unity, Unreal Engine, Maya og 3ds Max. Y-opp-koordinatsystem for kompatibilitet med spillmotorer.

Eksporter FBX nå ✨ Åpen beta — gratis, ingen begrensninger

Hovedfunksjoner

Kompatibel med Unity/Unreal
Y-opp-koordinater
Materialer etter type
Bygningsmesher
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Om FBX-formatet

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

Hvilket program åpner FBX-filer

Følgende programmer og applikasjoner kan åpne, redigere og arbeide med FBX (Game Engines) (.fbx)-filer eksportert fra OSM2CDR:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

Hvem bruker FBX-kart

🏗
Spillutvikling
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Animasjon
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Visualisering
Architectural visualization with real context: a new object among existing buildings.
🗺
Bysimuleringer
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

Slik eksporterer du FBX

1
Velg område
Tegn et rektangel eller polygon på det interaktive kartet på osm2cdr.ru
2
Velg FBX
Velg FBX (Game Engines) fra listen over 127 tilgjengelige eksportformater
3
Eksporter
Klikk Eksporter og motta .fbx-filen din på 1–5 minutter
4
Last ned
Last ned den ferdige FBX-filen og åpne den i Unity

Slik åpner du filen etter eksporten

Populære kart i FBX

Free

Få karteksporter i FBX (Game Engines)

Last ned profesjonelle FBX-kart fra OpenStreetMap. Umiddelbar generering, uansett område.

Gratis / eksport
Eksporter FBX nå →

Ofte stilte spørsmål

Fungerer det i Unity?
Følger materialer med?
Where do the building heights come from?
What besides buildings gets into the scene?
At what scale does the model arrive?

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