3DS 🎬

3DS (Autodesk 3ds Max)

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.3ds · application/x-3ds

Eksporter 3D-bygninger til 3DS – Autodesks eldre 3ds Max-format. Støttes av de fleste 3D-editorer. Begrensning: 65535 hjørner per objekt.

Eksporter 3DS nå ✨ Åpen beta — gratis, ingen begrensninger

Hovedfunksjoner

Automatisk oppdeling av mesh
Y-opp-orientering
Grunnplan
Fargede materialer
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Om 3DS-formatet

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Hvilket program åpner 3DS-filer

Følgende programmer og applikasjoner kan åpne, redigere og arbeide med 3DS (Autodesk 3ds Max) (.3ds)-filer eksportert fra OSM2CDR:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Hvem bruker 3DS-kart

🏗
3D-visualisering
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Spilldesign
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Arkitektonisk visualisering
The surrounding built context around a designed object for visualizations and presentations.
🎨
Import til 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

Slik eksporterer du 3DS

1
Velg område
Tegn et rektangel eller polygon på det interaktive kartet på osm2cdr.ru
2
Velg 3DS
Velg 3DS (Autodesk 3ds Max) fra listen over 127 tilgjengelige eksportformater
3
Eksporter
Klikk Eksporter og motta .3ds-filen din på 1–5 minutter
4
Last ned
Last ned den ferdige 3DS-filen og åpne den i 3ds Max

Slik åpner du filen etter eksporten

Populære kart i 3DS

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Ofte stilte spørsmål

Hvorfor 65535 hjørner?
Bør jeg bruke FBX i stedet?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

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