FBX 🎮

FBX (Game Engines)

Open Beta
.fbx · application/octet-stream

Exporteer 3D-gebouwen naar FBX-formaat voor game-engines. Ondersteund in Unity, Unreal Engine, Maya en 3ds Max. Y-up-coördinatenstelsel voor compatibiliteit met game-engines.

FBX nu exporteren ✨ Open bèta — gratis, zonder limieten

Belangrijkste functies

Compatibel met Unity/Unreal
Y-up-coördinaten
Materialen per type
Gebouw-meshes
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Over het FBX-formaat

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

Welk programma opent FBX-bestanden

De volgende programma's en toepassingen kunnen FBX (Game Engines)-bestanden (.fbx) die uit OSM2CDR zijn geëxporteerd openen, bewerken en verwerken:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

Wie gebruikt FBX-kaarten

🏗
Gameontwikkeling
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Animatie
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Visualisatie
Architectural visualization with real context: a new object among existing buildings.
🗺
Stadssimulaties
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

FBX exporteren

1
Gebied selecteren
Teken een rechthoek of polygoon op de interactieve kaart op osm2cdr.ru
2
FBX kiezen
Selecteer FBX (Game Engines) uit de lijst van 127 beschikbare exportformaten
3
Exporteren
Klik op Exporteren en ontvang uw .fbx-bestand binnen 1-5 minuten
4
Downloaden
Download het gerede FBX-bestand en open het in Unity

Openen na de export

Populaire kaarten in FBX

Free

Ontvang FBX (Game Engines)-kaartexports

Download professionele FBX-kaarten van OpenStreetMap. Directe generatie, elk gebied.

Gratis / export
FBX nu exporteren →

Veelgestelde vragen

Werkt het in Unity?
Zijn de materialen inbegrepen?
Where do the building heights come from?
What besides buildings gets into the scene?
At what scale does the model arrive?

Vergelijken met andere formaten

Verwante formaten

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