3DS 🎬

3DS (Autodesk 3ds Max)

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.3ds · application/x-3ds

Exporteer 3D-gebouwen naar 3DS — het verouderde Autodesk 3ds Max-formaat. Wordt door de meeste 3D-editors ondersteund. Beperking: 65535 vertices per object.

3DS nu exporteren ✨ Open bèta — gratis, zonder limieten

Belangrijkste functies

Automatisch opsplitsen van mesh
Y-up-oriëntatie
Grondvlak
Gekleurde materialen
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Over het 3DS-formaat

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Welk programma opent 3DS-bestanden

De volgende programma's en toepassingen kunnen 3DS (Autodesk 3ds Max)-bestanden (.3ds) die uit OSM2CDR zijn geëxporteerd openen, bewerken en verwerken:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Wie gebruikt 3DS-kaarten

🏗
3D-visualisatie
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Gameontwerp
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Architectuurvisualisatie
The surrounding built context around a designed object for visualizations and presentations.
🎨
Import in 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

3DS exporteren

1
Gebied selecteren
Teken een rechthoek of polygoon op de interactieve kaart op osm2cdr.ru
2
3DS kiezen
Selecteer 3DS (Autodesk 3ds Max) uit de lijst van 127 beschikbare exportformaten
3
Exporteren
Klik op Exporteren en ontvang uw .3ds-bestand binnen 1-5 minuten
4
Downloaden
Download het gerede 3DS-bestand en open het in 3ds Max

Openen na de export

Populaire kaarten in 3DS

Free

Ontvang 3DS (Autodesk 3ds Max)-kaartexports

Download professionele 3DS-kaarten van OpenStreetMap. Directe generatie, elk gebied.

Gratis / export
3DS nu exporteren →

Veelgestelde vragen

Waarom 65535 hoekpunten?
Kan ik beter FBX gebruiken?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

Verwante formaten

Vaak samen geëxporteerd

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