FBX 🎮

FBX (Game Engines)

Open Beta
.fbx · application/octet-stream

Eksportuokite 3D pastatus į FBX formatą žaidimų varikliams. Palaikomas Unity, Unreal Engine, Maya, 3ds Max. Y-up koordinačių sistema suderinamumui su žaidimų varikliais.

Eksportuoti FBX dabar ✨ Atviroji beta — nemokamai, be apribojimų

Pagrindinės savybės

Suderinama su Unity/Unreal
Y-up koordinatės
Medžiagos pagal tipą
Pastatų tinkleliai
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Apie FBX formatą

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

Kokia programa atidaro FBX failus

Šios programos gali atidaryti, redaguoti FBX (Game Engines) (.fbx) failus, eksportuotus iš OSM2CDR, ir dirbti su jais:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

Kas naudoja FBX žemėlapius

🏗
Žaidimų kūrimas
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Animacija
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Vizualizacija
Architectural visualization with real context: a new object among existing buildings.
🗺
Miesto simuliacijos
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

Kaip eksportuoti FBX

1
Pažymėkite sritį
Nubrėžkite stačiakampį arba daugiakampį interaktyviame žemėlapyje osm2cdr.ru
2
Pasirinkite FBX
Iš 127 prieinamų eksporto formatų sąrašo pasirinkite FBX (Game Engines)
3
Eksportuoti
Spustelėkite „Eksportuoti“ ir gaukite savo .fbx failą per 1–5 minutes
4
Atsisiųsti
Atsisiųskite paruoštą FBX failą ir atidarykite jį programoje Unity

Kaip atidaryti po eksporto

Populiarūs FBX formato žemėlapiai

Free

Gaukite FBX (Game Engines) žemėlapių eksportą

Atsisiųskite profesionalius FBX žemėlapius iš OpenStreetMap. Momentinis generavimas, bet kuri sritis.

Nemokamas / eksportas
Eksportuoti FBX dabar →

Dažnai užduodami klausimai

Ar jis veikia programoje Unity?
Ar įtrauktos medžiagos?
Where do the building heights come from?
What besides buildings gets into the scene?
At what scale does the model arrive?

Palyginimas su kitais formatais

Susiję formatai

Dažnai eksportuojama kartu

Related Articles