3DS 🎬

3DS (Autodesk 3ds Max)

Open Beta
.3ds · application/x-3ds

Eksportuokite 3D pastatus į 3DS – senesnį Autodesk 3ds Max formatą. Palaikomas daugumos 3D redaktorių. Apribojimas: 65535 viršūnių vienam objektui.

Eksportuoti 3DS dabar ✨ Atviroji beta — nemokamai, be apribojimų

Pagrindinės savybės

Automatinis tinklelio skaidymas
Y-up orientacija
Pagrindo plokštuma
Spalvotos medžiagos
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Apie 3DS formatą

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Kokia programa atidaro 3DS failus

Šios programos gali atidaryti, redaguoti 3DS (Autodesk 3ds Max) (.3ds) failus, eksportuotus iš OSM2CDR, ir dirbti su jais:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Kas naudoja 3DS žemėlapius

🏗
3D vizualizacija
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Žaidimų dizainas
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Architektūros vizualizacija
The surrounding built context around a designed object for visualizations and presentations.
🎨
Importas į 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

Kaip eksportuoti 3DS

1
Pažymėkite sritį
Nubrėžkite stačiakampį arba daugiakampį interaktyviame žemėlapyje osm2cdr.ru
2
Pasirinkite 3DS
Iš 127 prieinamų eksporto formatų sąrašo pasirinkite 3DS (Autodesk 3ds Max)
3
Eksportuoti
Spustelėkite „Eksportuoti“ ir gaukite savo .3ds failą per 1–5 minutes
4
Atsisiųsti
Atsisiųskite paruoštą 3DS failą ir atidarykite jį programoje 3ds Max

Kaip atidaryti po eksporto

Populiarūs 3DS formato žemėlapiai

Free

Gaukite 3DS (Autodesk 3ds Max) žemėlapių eksportą

Atsisiųskite profesionalius 3DS žemėlapius iš OpenStreetMap. Momentinis generavimas, bet kuri sritis.

Nemokamas / eksportas
Eksportuoti 3DS dabar →

Dažnai užduodami klausimai

Kodėl 65535 viršūnių?
Ar verčiau naudoti FBX?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

Susiję formatai

Dažnai eksportuojama kartu

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