3DS 🎬

3DS (Autodesk 3ds Max)

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.3ds · application/x-3ds

3D 건물을 3DS로 내보냅니다 — Autodesk 3ds Max의 레거시 형식입니다. 대부분의 3D 편집기에서 지원됩니다. 제약: 객체당 정점 65535개.

지금 3DS 내보내기 ✨ 오픈 베타 — 무료, 제한 없음

주요 기능

메시 자동 분할
Y-up 방향
바닥 평면
색상 적용 머티리얼
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

3DS 형식 소개

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

3DS 파일을 여는 프로그램

다음 프로그램과 애플리케이션으로 OSM2CDR에서 내보낸 3DS (Autodesk 3ds Max)(.3ds) 파일을 열고 편집하고 작업할 수 있습니다:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

3DS 지도 사용자

🏗
3D 시각화
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
게임 디자인
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
건축 시각화
The surrounding built context around a designed object for visualizations and presentations.
🎨
3ds Max 가져오기
Direct import into 3ds Max with no converters: the format is native to it.

3DS 내보내기 방법

1
영역 선택
osm2cdr.ru의 인터랙티브 지도에서 사각형 또는 폴리곤을 그리세요
2
3DS 선택
사용 가능한 127가지 내보내기 형식 목록에서 3DS (Autodesk 3ds Max)을(를) 선택하세요
3
내보내기
내보내기를 클릭하면 1~5분 안에 .3ds 파일을 받습니다
4
다운로드
완성된 3DS 파일을 다운로드하여 3ds Max에서 여세요

내보낸 뒤 여는 방법

3DS 형식의 인기 지도

무료

3DS (Autodesk 3ds Max) 지도 내보내기 받기

OpenStreetMap에서 전문가용 3DS 지도를 다운로드하세요. 즉시 생성, 모든 영역 지원.

무료 / 내보내기
지금 3DS 내보내기 →

자주 묻는 질문

왜 정점이 65535개인가요?
FBX를 대신 쓰는 게 좋을까요?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

관련 형식

함께 자주 내보내는 형식

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