glTF 🏠

glTF (GL Transmission Format)

Open Beta
.gltf · model/gltf+json

glTF er nútímalegt opið snið fyrir þrívíddarsenur og -líkön. Byggingar eru framlengdar í þrívídd með áferðum og efnum. Staðallinn fyrir þrívídd á vef (three.js, Babylon.js) og leikjavélar.

Flytja út glTF núna ✨ Opin beta-prófun — ókeypis, engar takmarkanir

Helstu eiginleikar

Þrívíðar byggingar með hæðum
PBR-efni
JSON-snið (læsilegt)
Stuðningur við hreyfimyndir og áferðir
Example glTF export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Um glTF-sniðið

glTF 2.0 is the Khronos Group's open standard for delivering three-dimensional scenes: geometry, materials and scene structure are described in JSON, while vertices and faces live in binary buffers. The format was conceived as the JPEG of 3D, and today browser engines, game editors and viewers read it without conversion.

OpenStreetMap maps are exported to glTF when you need a city with volume rather than a picture: to spin a block right in the browser, drop the built-up area into a Unity or Unreal scene, show the surroundings in AR, or assemble the geometric base of a digital twin. From there the model is edited in Blender like any other 3D scene.

The file contains the buildings of the selected area: each house outline is extruded upward to its height from the height and building:levels tags, and when those are missing a sensible value is substituted by building type — a detached house gets about six meters, a garage three, a building with no stated type nine, roughly three floors. Roads, water and greenery do not make it into the 3D scene, and terrain is not taken into account: the buildings stand on a flat base plane added underneath the model. Color is assigned by building type, the material is matte, with no metallic sheen.

Coordinates are converted to local meters with the origin at the center of the area, so the model arrives at real-world scale and right next to the scene origin — no hunting for it and no rescaling. The .gltf file is self-contained: the binary buffers are embedded inside as data URIs, no separate .bin appears alongside. If you need a single compact binary, GLB sits right next to it.

Hvaða forrit opnar glTF-skrár

Eftirfarandi forrit geta opnað, breytt og unnið með glTF (GL Transmission Format) (.gltf) skrár sem fluttar eru út úr OSM2CDR:

🎲Blender 💻three.js 💻Babylon.js 🎮Unity 🎮Unreal Engine 💻Cesium

Format specifications

Hverjir nota glTF-kort

🏗
Þrívíddarmyndsetning á vef
A ready-made scene for three.js and Babylon.js: the built-up area spins right in the browser, with no plugins.
💻
Leikjavélar
Importing city buildings into Unity and Unreal as the basis of a level or as background surroundings.
📊
AR/VR-forrit
A lightweight block model for AR scenes and VR walkthroughs — the format is read by mobile and headset engines.
🎨
Þrívíð borgakort
A volumetric model of a district with real building heights for presentations and city portals.
🗺
Stafrænn tvíburi
The geometric base of a digital twin: buildings in meters, with data tied to them later.

Hvernig á að flytja út glTF

1
Veldu svæði
Teiknaðu rétthyrning eða marghyrning á gagnvirka kortinu á osm2cdr.ru
2
Veldu glTF
Veldu glTF (GL Transmission Format) úr listanum yfir 127 fáanleg útflutningssnið
3
Flytja út
Smelltu á Flytja út og fáðu .gltf-skrána þína eftir 1-5 mínútur
4
Sækja
Sæktu tilbúnu glTF-skrána og opnaðu hana í Blender

Hvernig á að opna eftir útflutning

Vinsæl kort í glTF

Free

Fáðu kortaútflutning í glTF (GL Transmission Format)

Sæktu fagleg glTF-kort úr OpenStreetMap. Tafarlaus kortagerð, hvaða svæði sem er.

Ókeypis / útflutningur
Flytja út glTF núna →

Algengar spurningar

Hver er munurinn á glTF og GLB?
Get ég skoðað það í vafra?
Hvaðan koma hæðir bygginga?
Can I view it in a browser?
Where do building heights come from?
Do I need separate .bin files next to the .gltf?
At what scale and where is the model placed?
Are there facade textures?

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