FBX 🎮

FBX (Game Engines)

Open Beta
.fbx · application/octet-stream

Flyttu út þrívíðar byggingar í FBX-snið fyrir leikjavélar. Stutt í Unity, Unreal Engine, Maya, 3ds Max. Y-upp hnitakerfi fyrir samhæfni við leikjavélar.

Flytja út FBX núna ✨ Opin beta-prófun — ókeypis, engar takmarkanir

Helstu eiginleikar

Samhæft við Unity/Unreal
Y-upp hnit
Efni eftir gerð
Byggingarmöskvar
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Um FBX-sniðið

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

Hvaða forrit opnar FBX-skrár

Eftirfarandi forrit geta opnað, breytt og unnið með FBX (Game Engines) (.fbx) skrár sem fluttar eru út úr OSM2CDR:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

Hverjir nota FBX-kort

🏗
Leikjaþróun
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Hreyfimyndir
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Myndsetning
Architectural visualization with real context: a new object among existing buildings.
🗺
Borgarhermir
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

Hvernig á að flytja út FBX

1
Veldu svæði
Teiknaðu rétthyrning eða marghyrning á gagnvirka kortinu á osm2cdr.ru
2
Veldu FBX
Veldu FBX (Game Engines) úr listanum yfir 127 fáanleg útflutningssnið
3
Flytja út
Smelltu á Flytja út og fáðu .fbx-skrána þína eftir 1-5 mínútur
4
Sækja
Sæktu tilbúnu FBX-skrána og opnaðu hana í Unity

Hvernig á að opna eftir útflutning

Vinsæl kort í FBX

Free

Fáðu kortaútflutning í FBX (Game Engines)

Sæktu fagleg FBX-kort úr OpenStreetMap. Tafarlaus kortagerð, hvaða svæði sem er.

Ókeypis / útflutningur
Flytja út FBX núna →

Algengar spurningar

Virkar það í Unity?
Fylgja efni með?
Where do the building heights come from?
What besides buildings gets into the scene?
At what scale does the model arrive?

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