3DS 🎬

3DS (Autodesk 3ds Max)

Open Beta
.3ds · application/x-3ds

Flyttu út 3D-byggingar í 3DS -- eldra snið frá Autodesk 3ds Max. Stutt af flestum 3D-ritlum. Takmörkun: 65535 hornpunktar á hvern hlut.

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Helstu eiginleikar

Sjálfvirk skipting möskva
Y-upp stefna
Jarðflötur
Lituð efni
Example 3DS export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

Um 3DS-sniðið

3DS is the binary scene format of Autodesk 3ds Max, born back in the days of the DOS version of 3D Studio. It gave way to FBX and glTF long ago, but it remained the common denominator: almost every 3D editor and viewer reads it, including very old builds that modern formats are out of reach for.

An OSM map is exported to 3DS when you need volume rather than analytics: a rough massing of a block for architectural visualization, a backdrop for a game scene, a quick model of a district for rendering. The format stores no geographic coordinates and no attributes — it is pure geometry that you drop into your own scene and paint with your own materials.

The output is a single .3ds file: buildings extruded from OSM outlines by height or floor count, plus a flat base underneath them. The scene is centered on the selected area and measured in meters, and the orientation is converted to Y-up, as is customary in 3ds Max. Color comes from a simple diffuse material based on the building type; the format carries no textures and no PBR materials.

3DS has a hard limit of 65535 vertices per object, so large stretches of development are automatically split into several meshes inside a single scene. The overall scene budget is capped so the file stays openable: if you need a whole city with all its detail, glTF or FBX is the better choice.

Hvaða forrit opnar 3DS-skrár

Eftirfarandi forrit geta opnað, breytt og unnið með 3DS (Autodesk 3ds Max) (.3ds) skrár sem fluttar eru út úr OSM2CDR:

🎲3ds Max 🎲Blender 🔬MeshLab 🎨SketchUp 💻Cinema 4D 🎲Maya

Format specifications

Hverjir nota 3DS-kort

🏗
3D-myndræn framsetning
A ready city massing for rendering: buildings stand on a base, all that is left is to place the camera and the light.
💻
Leikjahönnun
A backdrop and environment for a game scene — light geometry without textures that is easy to optimize for an engine.
📊
Byggingarmyndræn framsetning
The surrounding built context around a designed object for visualizations and presentations.
🎨
Innflutningur í 3ds Max
Direct import into 3ds Max with no converters: the format is native to it.

Hvernig á að flytja út 3DS

1
Veldu svæði
Teiknaðu rétthyrning eða marghyrning á gagnvirka kortinu á osm2cdr.ru
2
Veldu 3DS
Veldu 3DS (Autodesk 3ds Max) úr listanum yfir 127 fáanleg útflutningssnið
3
Flytja út
Smelltu á Flytja út og fáðu .3ds-skrána þína eftir 1-5 mínútur
4
Sækja
Sæktu tilbúnu 3DS-skrána og opnaðu hana í 3ds Max

Hvernig á að opna eftir útflutning

Vinsæl kort í 3DS

Free

Fáðu kortaútflutning í 3DS (Autodesk 3ds Max)

Sæktu fagleg 3DS-kort úr OpenStreetMap. Tafarlaus kortagerð, hvaða svæði sem er.

Ókeypis / útflutningur
Flytja út 3DS núna →

Algengar spurningar

Af hverju 65535 hornpunktar?
Ætti ég að nota FBX í staðinn?
What goes into the 3DS file?
What units and orientation does the scene arrive in?
Are there textures and materials?

Tengd snið

Oft flutt út saman

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