FBX 🎮

FBX (Game Engines)

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.fbx · application/octet-stream

3D binolarni oʻyin dvigatellari uchun FBX formatiga eksport qiling. Unity, Unreal Engine, Maya, 3ds Max'da qoʻllab-quvvatlanadi. Oʻyin dvigatellariga moslik uchun Y-up koordinata tizimi.

OpenStreetMap data as of 5 October 2026 · 24 days ago

FBX ni hoziroq eksport qiling ✨ Open Beta — bepul, cheklovlarsiz

Asosiy imkoniyatlar

✓Unity/Unreal bilan mos
✓Y-up koordinatalari
✓Turiga koʻra materiallar
✓Bino mesh'lari
Example FBX export (central Moscow, 1x0.5 km)
Example: central Moscow, ~1×0.5 km, medium detail

FBX formati haqida

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a flat base is placed under the buildings; there is no terrain relief in the file.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

FBX fayllarini qaysi dastur ochadi

Quyidagi dasturlar va ilovalar OSM2CDR’dan eksport qilingan FBX (Game Engines) (.fbx) fayllarini ochishi, tahrirlashi va ular bilan ishlashi mumkin:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

FBX xaritalaridan kimlar foydalanadi

🏗
Oʻyin ishlab chiqish
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Animatsiya
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Vizualizatsiya
Architectural visualization with real context: a new object among existing buildings.
🗺
Shahar simulyatsiyalari
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

FBX ni qanday eksport qilish kerak

1
Hududni tanlang
osm2cdr.ru interaktiv xaritasida toʻrtburchak yoki koʻpburchak chizing
2
FBX ni tanlang
Mavjud 127 ta eksport formati roʻyxatidan FBX (Game Engines) ni tanlang
3
Eksport
Eksport tugmasini bosing va .fbx faylingizni 1-5 daqiqada oling
4
Yuklab olish
Tayyor FBX faylini yuklab oling va uni Unity dasturida oching

Eksportdan keyin qanday ochish kerak

FBX formatidagi mashhur xaritalar

Bepul

FBX (Game Engines) xarita eksportlarini oling

OpenStreetMap’dan professional FBX xaritalarini yuklab oling. Bir zumda yaratish, istalgan hudud.

Bepul / eksport
FBX ni hoziroq eksport qiling →

Tez-tez beriladigan savollar

U Unity'da ishlaydimi? ▼
Materiallar kiritilganmi? ▼
Where do the building heights come from? ▼
What besides buildings gets into the scene? ▼
At what scale does the model arrive? ▼

Boshqa formatlar bilan solishtirish

Aloqador formatlar

Tez-tez birga eksport qilinadi

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