FBX 🎮

FBX (Game Engines)

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.fbx · application/octet-stream

Eksportējiet 3D ēkas uz FBX formātu spēļu dzinējiem. To atbalsta Unity, Unreal Engine, Maya, 3ds Max. Y-up koordinātu sistēma saderībai ar spēļu dzinējiem.

OpenStreetMap data as of 26 October 2026 · 17 days ago

Eksportēt FBX tūlīt ✨ Atklātā beta versija — bezmaksas, bez ierobežojumiem

Galvenās iespējas

✓Saderīgs ar Unity/Unreal
✓Y-up koordinātas
✓Materiāli pēc tipa
✓Ēku tīkli
Example FBX export (city centre, 1x0.5 km)
Example: city centre, ~1×0.5 km, medium detail

Par FBX formātu

FBX is a 3D scene exchange format that Autodesk bought in 2006 and turned into the common language between Maya, 3ds Max, MotionBuilder, Unity, Unreal Engine and Blender. It can carry geometry, materials, object hierarchy, cameras and animation; for urban development it is the geometry part that is used.

The export is for when a city has to end up inside an engine or a 3D package: a game level prototype based on a real district, a VR walk, an architectural visualization with genuine surroundings, an urban traffic simulation. Modeling a city block by hand takes longer than taking ready-made OpenStreetMap outlines.

Only buildings go into the scene. Every building outline is extruded to its own height: first the height tag is used, and if it is missing, building:levels multiplied by 3 meters; if that is missing too, a neutral default of about 9 meters is applied. Optionally a base is placed under the buildings; where elevation data (DEM) covers the area, buildings and base follow the terrain.

Coordinates are converted to meters relative to the center of the selected area, with the Y axis pointing up — which means the model lands in Unity and Unreal at the right scale and orientation. The file is a genuine binary FBX; if the build fails, the export honestly ends with an error instead of slipping you another format under an .fbx extension.

Kura programma atver FBX failus

Tālāk norādītās programmas un lietotnes var atvērt, rediģēt un strādāt ar FBX (Game Engines) (.fbx) failiem, kas eksportēti no OSM2CDR:

🎮Unity 🎮Unreal Engine 🎲Maya 🎲3ds Max 🎲Blender 💻Cinema 4D

Format specifications

Kas izmanto FBX kartes

🏗
Spēļu izstrāde
A real city block as the basis for a game level: the building outlines are ready, all that is left is to apply materials.
💻
VR/AR
A model of a district for a VR walk or an AR scene that needs a recognizable city skyline.
📊
Animācija
Urban surroundings for animated clips and fly-throughs in Maya, 3ds Max or Blender.
🎨
Vizualizācija
Architectural visualization with real context: a new object among existing buildings.
🗺
Pilsētu simulācijas
City geometry for traffic simulations, signal propagation and other calculations inside an engine.

Kā eksportēt FBX

1
Atlasiet apgabalu
Uzzīmējiet taisnstūri vai daudzstūri interaktīvajā kartē vietnē osm2cdr.ru
2
Izvēlieties FBX
Atlasiet FBX (Game Engines) no 127 pieejamo eksporta formātu saraksta
3
Eksportēt
Noklikšķiniet uz Eksportēt un saņemiet savu .fbx failu 1–5 minūtēs
4
Lejupielādēt
Lejupielādējiet gatavo FBX failu un atveriet to programmā Unity

Kā atvērt pēc eksporta

Free

Eksportējiet kartes formātā FBX (Game Engines)

Lejupielādējiet profesionālas FBX kartes no OpenStreetMap. Tūlītēja ģenerēšana, jebkurš apgabals.

Bezmaksas / eksports
Eksportēt FBX tūlīt →

Biežāk uzdotie jautājumi

Vai tas darbojas programmā Unity? ▼
Vai materiāli ir iekļauti? ▼
Where do the building heights come from? ▼
What besides buildings gets into the scene? ▼
At what scale does the model arrive? ▼

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